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  • ...rs to save its ships for other battles rather than wasting time with human forces in uncontested areas. -The AI will now act a bit more aggressively with special forces ships that have encountered (and fired upon) player ships.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k. * "Security Alert", using the Special Forces Master AI type, with Base Orientated Warden, Kamikaze Hunter, Threat Waves,
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ts a bit (certainly taking out all train stations and special forces guard posts as I do the gate raids). Then that's secure enough that I can just maintai ...Gate-raid the two high-level home-adjacent planets next, and kill special forces and (ideally) train stations at that same time.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...to recent changes to AI tactics when going through wormholes, the Special Forces Captain is a lot more difficult now. It has been promoted to now be a HARD -The AI now uses group-move when attacking players from a guard position. This helps to maintain the power of the guarding ships, rather t
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -Certain ships (special forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, a -AI ships at guard posts will now retreat when they have been drawn out, but can't find a target.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • Hacking, in general, will lead to the AI deploying forces in or around the system where the hack is taking place to stop it. The str ...s, Zenith reserves, interplanetary munitions boosters, raid engines, alarm posts, radar jammers, gravity drills, troop accelerators, and AI Eyes. Destroyin
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...t was to kill the remaining scary warp gates and leave the orbital command posts. '''A:''' That sounds good, actually -- also killing the Special Forces Guard Posts that are near your planets can make it so that you have fewer ships wanderi
    4 KB (687 words) - 14:10, 1 February 2015
  • ...of the planetary area. Now those ships will appear at one of the command posts, or the ship that is providing the reinforce ability. ...present on the planet. This makes it much easier to determine the size of forces at part of a planet instead of at the planet as a whole.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • -The AI will no longer abandon its command posts to pursue tachyon warheads. ...using starships and then repairing them as a way to have "free" offensive forces.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...me sub-sniper range. It cannot hit the AI Home Command station, Core guard posts and Core shield generators, though. ...the Hive Golem itself doesn't even need to be particularly near the enemy forces to let off its wasps. It can simply release the wasps from way across the
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...und a large plasma siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other large ships li ....<br/><i>This starship is only used in the [[AI War:Special Forces|Special Forces]] by the AI.</i>
    9 KB (1,360 words) - 04:49, 23 August 2016
  • Minor factions are small forces that can be enabled in games of AI War starting with AI War 3.0. The most ...to secure (especially if a minor faction that enables exo-galactic strike forces is on). Oftentimes, this means using [[AI War:Cloaker Starship|Cloaker Star
    31 KB (5,110 words) - 15:35, 22 November 2018
  • '''A:''' Command Stations and some other structures (Special Forces Guard Posts, AI Troop Accelerators, etc) allow for the AI to reinforce a planet even af ...s at the command station (if it still exists), as well as at all the guard posts.
    1 KB (193 words) - 13:32, 8 October 2017
  • Within the first few seconds of the game, the special fires-once-per-second logic for the Fallen Spire campaign will transition t Each game-second, each story-related object gets to check for special logic. In the case of the marker, it checks for the presence of a survey s
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...d pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition ...t finds. In their zeal, other vessels and structures like turrets or guard posts, too close to the resource patches may also be destroyed.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • *** Prefers engagements where it significantly outnumbers human forces, and is much quicker to retreat in other cases. ...lanet (that isn't too close to the human homeworlds). Those non-homeworld posts are not protected by the core shield network (if any) but do protect their
    7 KB (1,011 words) - 20:01, 6 August 2020

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