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  • ...jacent to a human homeworld has at least one [[Tachyon Guardian]] at every wormhole. These guardians are often the only ships that can de-cloak your scouts, s ...s have a maximum range of 3 systems (and will explode upon exiting another wormhole) due to out-of-supply attrition. So if you use this method, be prepared to
    6 KB (999 words) - 14:09, 1 February 2015
  • ...as the enemy ships). Have your forces waiting just on the other side of a wormhole, or use starships, and then after the EMP goes off you will have 30 seconds * They can be sent first through a hostile wormhole, providing cover for all the friendly ships to cross into the planet.
    4 KB (802 words) - 14:01, 1 February 2015
  • ...hat you would typically use to barricade a wormhole. This can make proper wormhole defense impossible unless you destroy some Astro Train Stations to reroute
    1 KB (177 words) - 13:50, 1 February 2015
  • ...with starships or with a fleet waiting just on the other side of a nearby wormhole. Once the EMP has detonated and paralyzed all the enemy ships, bring your ...retty much obliterate whatever is waiting near the other side of a hostile wormhole by sending a lightning turret through. It bears noting that the range of t
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...g). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory. ...[[AI War:Tachyon Beam Emitter|Tachyon Turret]] and put one at each hostile wormhole, just like AIs do with [[AI War:Tachyon Sentinel|Tachyon Sentinel]].
    5 KB (849 words) - 02:35, 25 August 2016
  • ...ships will be so outclassed that you likely won't make it even past their wormhole. Scratch that -- you'd never make it even past the "core" planets guarding ...ghtning warheads to strike the AI when they are planning to come through a wormhole, use multiple EMPs to stun them before you go in for the kill, use the flee
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...en, we picked the "remaining warp gate" planet and strongly reinforced the wormhole there. Then, we went on an expansion spree, where our intent was to kill th ...anet -- too many enemy ships keep showing up, and some of them get past my wormhole defenses. What can I do?
    4 KB (687 words) - 14:10, 1 February 2015
  • ...onal propulsion methods (and thus come in from the edge of a system, not a wormhole).''<br/> ...the addition of a number of "Nomad" planets. These planets have no static wormhole connections and move around the map over time. Periodically, they will conn
    31 KB (5,110 words) - 15:35, 22 November 2018
  • '''Establish a foothold:''' If you can clear (and keep clear) the wormhole leading from your entry planet into the high-level planet, then that will m ...numbers of AI ships. This is particularly useful for breaking through the wormhole to an AI planet while insuring minimal losses of your own. Useful also for
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...queue-based constructors, you can give attack targets, assistance targets, wormhole commands, or movement targets. The main thing you can't do is issue build ...ints in other planets for constructors. This done by simply giving them a wormhole-travel order like any other ships, and then any ships that come out of the
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...y-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and a ...EMP-immune human ships on the planet for a bit -- when it emerges from any wormhole.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * A city hub cannot be placed on a planet with only one wormhole. ...stion is where to put your city hub. We heavily suggest placing it near a wormhole that invading AI ships have to go through to get to your homeworld. You se
    30 KB (5,095 words) - 15:36, 22 December 2016
  • The position of a system within the wormhole network is the most complex factor affecting its value. Systems will often It is important to consider how many wormhole links to AI controlled worlds the system in question has. More wormholes co
    5 KB (818 words) - 06:11, 16 August 2016
  • ...y-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and a ...EMP-immune human ships on the planet for a bit -- when it emerges from any wormhole.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • | '''EMP Train:''' || 10,000,000 Health. Enemy only EMP on wormhole exit. Lasts for 20/40/60 (Mk. I/II/III) seconds. | '''Nuclear Train:''' || 10,000,000 Health. Nuclear Explosion on wormhole exit when the system has a human command station. Destroys itself to do so.
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...chunk by knocking out the engines of enemy ships as they come through the wormhole.
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...kly. It is still very annoying if a lightning warhead wipes out an entire wormhole defense right before the wave comes in, or an EMP warhead catches your flee
    3 KB (435 words) - 21:01, 7 October 2016
  • ...I Orbital Command Station]] is destroyed, any [[AI War:Wormhole Guard Post|Wormhole Guard Post]], [[AI War:Warp Gate|Warp Gate]] or [[AI War:Design Backup Serv
    20 KB (2,345 words) - 12:52, 30 October 2018
  • (Game Note: your galaxy map display's "Exile" filter will show you how many wormhole-hops a planet is from the signal destination, if you have the data from tha ...had no idea even the Blade had that much power. Upon its entering the exo wormhole we detected the single strongest energy pulse on record. Most of the norma
    12 KB (2,083 words) - 12:46, 27 February 2015
  • ...eGuardPost.png|50px|left|]] || valign="top" | [[AI War:Wormhole Guard Post|Wormhole Guard Post]]<br/>These massively-armored guard posts have practically no gu
    15 KB (2,291 words) - 05:52, 10 July 2016

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