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  • * [[AI War:Energy Collector|Energy collector]] produces 150,000 energy but is limi * [[AI War:Matter Converter|Matter Converter]] produces 50,000 energy but consume
    2 KB (327 words) - 06:30, 21 August 2016
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]] (If you want the details without technical mumbo-jumbo, there's a [[AI War:Fallen Spire Walkthrough|walkthrough]])
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...system not protected by a warp-jammer command station. This includes your home system. {{HOME}}
    2 KB (430 words) - 19:50, 1 February 2015
  • -All of the bigger AI ships, like advanced research stations, are now immune to tractor beams and ...flowing to the player planets after a missile/starship has passed through AI planets.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co ...o the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga
    15 KB (2,373 words) - 19:47, 1 February 2015
  • [[AI War 2: Early Access Starts!]] * Metal Harvesters income down from 100 to 80 per Mark, Home Command Station up from 800 to 900 to keep income the same at game start.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...n starting a new game. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be i ...it. Keep in mind that all this advice is imprecise; things like map type, ai type, your available ship lines, etc... can make a large difference. Anothe
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...ules Mk II.<br/>This ship spawns to avenge the death of an AI Home Command station if the Avenger plot is enabled at game setup.<br/>When it spawns it has the This is an AI only unit, and if you spawn it with the "Gimme Absolutely Positively Everyt
    3 KB (451 words) - 23:52, 31 December 2019
  • ...s/1746490 Spire] kickstarter goal, and draw further inspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] fro ...Relics Capture quests, a ton more city buildings, and more variety in the AI response. Also a number of minor factions have unique attributes that can o
    23 KB (4,043 words) - 14:00, 6 April 2022
  • * The fact that the player can choose to shorten the campaign with the Robot Command Center missions is now mentioned in a bunch more places and more clearly th * City mapgen now makes Robot Command Centers not seed _too_ far away from the player's HQ, as otherwise their in
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Set up an effective perimeter around all of the hostile wormholes on your home planet. ...rs if you take this route, but it can also lead to advantages on the first AI worlds you attack.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • [[AI War - Guardians]] ...s off. If you select Advanced Hybrids and not the base Hybrids plot for an AI player, once you start the game it will act as if you had checked both.
    13 KB (2,142 words) - 22:23, 4 December 2010
  • ...b of your command station. Be aware that all of the warheads come with an AI Progress cost, which can be pretty significant. Built and use warheads wit On the bright side, the AI does not have or use warheads at all. It has a variety of core ships that
    6 KB (1,154 words) - 14:06, 1 February 2015
  • == What do you need to do to win a game of AI War? == ...er since as long as one of the human players hasn't lost any of their home command stations, the alliance can still win.
    3 KB (452 words) - 05:50, 8 March 2015
  • ...ord.com/channels/240637654717300736/753611766046523572 discord channel for AI War 2 multiplayer]! * The host should have the most powerful CPU, as it runs a lot of background AI threads that are too time-consuming and long-running to run in the main sim
    0 members (0 subcategories, 0 files) - 14:54, 23 April 2022
  • {{AI War 2 Ship:Human Home Command Station}} ...e other Command Stations, it acts as the Flagship of the Human Homeworld's Command Fleet.
    857 bytes (112 words) - 12:45, 4 May 2022
  • ...problem of ships that ignore tractor beams and will just own your command station if there is no FF around it. ...ou at the planets that you don't want them to arrive at. Depending on the AI type you are facing, the waves might be the primary threat against you (Rai
    8 KB (1,433 words) - 19:48, 1 February 2015

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