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  • ...is given directly in numbers, so the armor value is simply subtracted from the attack damage.<br/> ...damage shot will always do at least 200 damage, regardless of the armor of the target struck.<br/>
    6 KB (974 words) - 13:18, 24 February 2015
  • ...ul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence. ...g you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition than ever.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...t desert their posts. This is in addition to the existing 50% chance when the enemy command station is lost. ...known Path" no longer flashes next to each planet on the galaxy map before the actual number of hops are calculated.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...at a further range than the mirror can shoot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    2 KB (305 words) - 12:32, 16 February 2015
  • ...t only carry cargo from planet to planet, but over time they contribute to AI construction efforts that can be very dangerous in their own right. ...g various problems for the human forces depending on the type of trains in the convoy. Note that Astrotrains do not have a direct attack themselves, they
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ==Why Does The Human Player Always Have The "Tempo?"== ...ade the AI play by different rules to the player. Much of this works, but the bit that I think is a bold red, font 100 minus is what seems to me could on
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...these (especially if the Andor planet is seeded with The Ark) could render the Andors completely invincible because it leads to "birth" rates of over 7 bi ...h they are constructed, as otherwise destroying them doesn't actually stop the massive manufacturing spree.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • == The Scourge == ...1762476 Nemesis] kickstarter goal, and draw further inspiration from the [[AI War:Hybrid Hives|Hybrids]] from AIWC.
    11 KB (1,818 words) - 00:48, 30 September 2020
  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
    7 KB (1,278 words) - 13:44, 1 February 2015
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' The features described here are still in development and this wiki page will pr
    17 KB (2,871 words) - 11:31, 26 May 2015
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co ...o the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • =What exactly is added in the Ancient Shadows expansion?= ...einzul, and Spire splinter factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor factio
    9 KB (1,324 words) - 20:04, 6 August 2020
  • === How Do I Survive Mirrors? === '''A From CRCGamer:''' The Dark Mirrors have a variety of ways you can partially mitigate what they do
    5 KB (837 words) - 19:58, 26 January 2023
  • ...oom level will be changed. This is not kept between saving and loading of the game. -The ship selections are now remembered when players switch between one planet a
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...zul Youngling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game == How to use in your fleet ==
    3 KB (401 words) - 23:48, 24 February 2015
  • == A Note To Players from AI War Classic == ...game (note that metal is discussed on that page but not counted as one of the 8 basic stats).
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...ss Planet Attack even though it is still counting down until it will loose the CPA at you. == How to counter when in the AI fleet ==
    3 KB (461 words) - 09:50, 9 July 2016
  • ...e damaged vessels. They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly
    3 KB (397 words) - 11:54, 16 February 2015
  • ...) for the player destroying it (at some AI Progress cost).<br/>Increases [[AI Progress]] by 1 when destroyed or scrapped. ...r}} | Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
    3 KB (372 words) - 10:39, 23 June 2015
  • * Exogalactic Strikeforces are special attacks sent by the main AI command in the other galaxy. ...Spire campaign, and the special defense forces spawned on AI Homeworlds in the Fallen Spire campaign.
    5 KB (858 words) - 00:33, 8 March 2015

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