|This page is up to date for game version 6.016|
|Incredibly powerful fortress with a massive range.|
This unit is a Fortress and shares some perks with the other types.
Unlike normal Fortresses, these do not require Supply and are not disabled by lack of it.
Human players can only obtain one of these by buying it to a Zenith Trader.
The AI and Human versions have several differences.
- Human Fortress: After moving, it must recharge for 60 seconds before it can start doing repairs again.
- AI Fortress: Can not move or be repaired.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|1||Flame Wave||Ultra-Heavy||Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair||0.05 Scout, 0.01 Polycrystal|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||250x160,000||53,000||2 sec||150,000,000||500,000||44||Inf||20,000,000 dmg/sec||20,000,000 dmg/sec||Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Flame Wave||Ultra-Heavy||Missile Ammo, Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair||0.05 Scout, 0.01 Polycrystal|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Abilities|
|250x160,000||53,000||2 sec||150,000,000||500,000||0||Inf||20,000,000 dmg/sec||Gathers Scout Intel, Repair Rate 3.5|
How to counter when in the AI fleet
These have the same polycrystal damage multiplier as regular fortresses, so ships like Bombers and Youngling Tigers can do a great deal of damage (though occasionally more than one wave may be called for). Given a sufficient amount of time and lack of AI resistance, Space Planes and other units with radar dampening can eventually kill a superfortress.
On their own, Superfortresses are more of an annoyance, requiring a considerable amount of time to eliminate. In combination with other static defenses, such as Laser Guard Posts and Force Fields, killing these quickly becomes very tedious. In such a scenario, a sabotage hack is relatively cheap and will save you a great deal of pain.
These are balanced as an entire cap of five hypothetical Mark V Fortresses, all rolled into one incredibly powerful structure.