AI War:Zenith Hydra
| A potent short-range combatant that breathes (plasma) fire and rapidly regenerates its own health when not under fire.
Also, as a hydra takes a certain amount of total damage it will spawn a separated "head" that attacks independently for a short time before self-destructing. A MkI hydra spawns a head upon taking 50% of its max health in damage, where a MkII hydra spawns a head upon taking only 33% of its max health in damage and so on. Generally speaking, a hydra is unable to spawn a head from damage which actually kills the body outright (which makes one-shotging these desirable).
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|32||Flame Wave||Artillery||Paralysis Attacks, EMPs|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||9x 44||4,500||8 sec||3,200||0||72||200||49 dmg/sec||1,584 dmg/sec||Regen Time 00:30, Armor Piercing 50|
|II||9x 88||4,500||8 sec||6,200||0||72||200||99 dmg/sec||3,168 dmg/sec||Regen Time 00:30, Armor Piercing 100|
|III||9x 132||4,500||8 sec||9,400||0||72||200||148 dmg/sec||4,752 dmg/sec||Regen Time 00:30, Armor Piercing 150|
|IV||9x 176||4,500||8 sec||12,400||0||72||200||198 dmg/sec||6,336 dmg/sec||Regen Time 00:30, Armor Piercing 200|
|V||9x 220||4,500||8 sec||15,600||0||72||200||247 dmg/sec||7,920 dmg/sec||Regen Time 00:30, Armor Piercing 250|
|Mark||Knowledge||Metal Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Energy Cost||Cap Build Time|
How to use in your fleet
How to counter when in the AI fleet