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  • == Notes From The Producer: July 13, 2010 == ...VS and co-op modes, and those have now been fixed. We're looking good for release soon, but we could definitely use all the testing anyone cares to help out
    3 KB (470 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 20th, 2010 == ...ming that all still seems well in a day or two, we'll do our next official release of Tidalis, so that all players get the benefits of all these bugfixes and
    1 KB (235 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 21st, 2010 == This release brings us closer to the next official release, which will hopefully be tomorrow if all continues to look well with this n
    908 bytes (129 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 13, 2010 == I'll keep it brief this time, and let the release notes speak for themselves. Lots of visual refinement in the HUD in particular,
    5 KB (882 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 13, 2010 == ...end. That seems to be for the best, but we'll see how it affects our pre-release milestone dates as we get closer to them.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • == Notes From The Producer: May 13, 2010 == ...en the issue with the 0.409 install, I was planning on doing this new beta release anyway—it's absolutely chock full of new stuff: 3 new special blocks, and
    3 KB (565 words) - 12:25, 31 January 2015
  • == Notes From The Producer : May 14, 2010 == This was another quick-succession release, and this one has a whopping ten new items in it for your use. Lots of exc
    4 KB (575 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 19, 2010 == ...es work for the networking, so that's getting closer and closer. Exciting release!
    4 KB (760 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 22, 2010 == Well, this is another feature-packed release. Especially for a Saturday!
    4 KB (645 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 25, 2010 == ...ed, so that's great news. The networking is partially implemented in this release, but it's so isolated that it doesn't affect the game or our ability to do
    8 KB (1,386 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 15, 2010 == Okay, this is the final release before our PAX 10 submission, which is today. A fair number of little twea
    3 KB (547 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 2, 2010 == ...'t planned on doing more special blocks or game styles before the official release, but I saw Ixiohm's suggestion for the living stones today and thought that
    7 KB (1,070 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 3, 2010 == There are a number of other fixes in this release, and also some extra control options in the level editor that allow for mor
    4 KB (579 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 10, 2010 == ...ng with more puzzles, through Wednesday and our absolutely final "official release" version of the game.
    8 KB (1,404 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 14, 2010 == ...ring, etc. That's why often there is a 1.001 patch for games right on the release day, because the development team had an extra spare couple of months on th
    5 KB (887 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 27, 2010 == ...sion is coming out. Tomorrow should see more progress toward the free DLC release with added content, etc. Stay tuned!
    906 bytes (132 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 5th, 2010 == This is a pretty small release, simply dealing with a few bugfixes to the AI in VS mode.
    868 bytes (122 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 29th, 2010 == ...ling. Our apologies, and thanks to those affected for their patience—this release fixes it.
    1 KB (158 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 14th, 2010 == This release has a number of bugfixes in it, for stuff that has been working suboptimall
    3 KB (572 words) - 12:26, 31 January 2015
  • -AI War now integrates with Steamworks (optionally, for an upcoming public release for people who have Steamworks). As part of this, the following features h -In the last release, snipers, infiltrators, and other ships that are supposed to be able to fir
    47 KB (7,691 words) - 11:53, 16 September 2017

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