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  • ...se-oriented. The type you're up against can greatly influence how you play the game. Note that this is for AI War 2. This page is currently WIP; some AI types are missing
    10 KB (1,516 words) - 13:14, 13 June 2022
  • =What exactly is added in the Ancient Shadows expansion?= ...einzul, and Spire splinter factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor factio
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ch Mk costs 4,000 + 4,000*Mk Metal. <br/>All Human command stations double the speed of allied ships in their system.<br/>There are actually several types ...does not have access to human stations, the player does not have access to AI stations (though some stations may share similarities).
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...sense of those things that are defined in xml and new in version 2.040 of the game and further? If so, click that link. Those are what you should be us ...those are... less robust. The journal entries that we're referring to at the above link is instead like uncovering little wiki entries, almost, that sho
    9 KB (1,517 words) - 16:19, 7 May 2020
  • ...how to improve both yourself and your settlement so that you can take down the overlord. For details, see [[Valley 1:What_Genre_Is_This,_Anyway%3F|What G ...ions, But Were Afraid To Ask|Missions]] are the crux of how you advance in the game.'''
    10 KB (1,801 words) - 19:51, 1 February 2015
  • ...ily reminiscent of the Dark Spire. Any force powerful enough to bend both the Spire and Zenith to their own ends is to be feared! A lot of this information is given in the in-game Journal entries
    4 KB (719 words) - 14:00, 19 May 2021
  • ...t is to their destruction, and represent an overall variable difficulty of the game. * Destroying an [[AI War:AI Warp Gate|AI Warp Gate]]: '''+5'''
    3 KB (550 words) - 13:51, 21 October 2016
  • <big>'''How Do I Defend My Ever-Expanding Fronts?'''</big> ...p of enemy ships before they blow the tractor turrets away. Then there is the problem of ships that ignore tractor beams and will just own your command s
    8 KB (1,433 words) - 19:48, 1 February 2015
  • ...ss Planet Attack even though it is still counting down until it will loose the CPA at you. == How to counter when in the AI fleet ==
    3 KB (461 words) - 09:50, 9 July 2016
  • <big>'''How Do I Secure The Area Around My Planets?'''</big> ...ree, where our intent was to kill the remaining scary warp gates and leave the orbital command posts.
    4 KB (687 words) - 14:10, 1 February 2015
  • ...teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however.<br/>Spirecraft are built Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post-
    8 KB (1,023 words) - 13:18, 28 October 2017
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...st is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead o
    3 KB (473 words) - 03:42, 25 August 2016
  • === How Do I Survive Mirrors? === '''A From CRCGamer:''' The Dark Mirrors have a variety of ways you can partially mitigate what they do
    5 KB (837 words) - 19:58, 26 January 2023
  • <big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</b ...ps that are best equipped to attack the shuttles won't do so until late in the battle. Are they choosing targets at random, or what? Ships also don't se
    4 KB (753 words) - 19:49, 1 February 2015
  • ...t immune to nukes) on the planet, including the command station, and incur the usual +50 AIP for detonation of a nuclear warhead. Nothing of value will r ...Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} |
    3 KB (382 words) - 22:30, 22 October 2018
  • <big>'''What Is The Risk Of Taking A Planet Next To High-Level AI Planets?'''</big> ...leased the defenders to attack my home planet. But I was worried that the AI would continually reinforce this planet so that I would never be strong eno
    3 KB (531 words) - 14:03, 1 February 2015
  • ...art. It also ensures that Windows XP includes an entry in the taskbar for the game, which wasn't always happening before. -The knowledge cost of raid starships has been increased from 4,000 to 6,000.
    3 KB (445 words) - 13:35, 1 February 2015
  • ...by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark V ships or starships. A ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 (Mk. I/II/III) when destroyed.
    5 KB (656 words) - 13:28, 17 March 2020
  • ...] || valign="top" | For the Core variant of this structure that appears on AI Homeworlds, see [[Threatening Eye (Core)]].<br/> ...net in this galaxy. Those ships will then seek to attack the humans where the opportunity seems best.
    2 KB (344 words) - 09:00, 17 August 2016
  • ...ign="top" | For the regular variant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...net in this galaxy. Those ships will then seek to attack the humans where the opportunity seems best.<br/>
    3 KB (397 words) - 01:22, 25 February 2013

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