AI War:Planetary Subcommander

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Revision as of 10:09, 6 March 2015 by 141.101.70.20 (talk)
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This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.

AI subsystems called Subcommanders are rarely dedicated to the design of a planetary defence. Subcommanders have access to special guard posts and Command Station and chose and place them accordingly to a personality.

Special Guard Posts

Special Command Stations

  • Missile
  • Laser
  • Needler
  • MLRS
  • Photon Lance
  • Troop Accelerator
  • Munitions Booster
  • Translocator
  • Rail Cannon
  • Spider
  • Gravity
  • Tachyon

Personality

  • Bunkerer - Command Station and all guardposts (except Wormhole) way off to the side of a system, away from wormholes. Lots of Spire Shield and combat GPs.
  • Lobber - Focuses on long-range Guardposts. Sniper, Implosion, and Plasma usually.
  • Obstructionist - Puts Spire Shield Guardposts over the wormholes - You can get in, but not out.
  • Rude Gesture - Uses Spire Shield and a large number of Counterattack posts in a cluster around the Command Station.
  • Knife Fighter - Puts all the guardposts within attack range of the wormholes, leading to instant combat. Can be very brutal.
  • Paranoid - Uses lots (6-12) Command Station Shield Guard Posts, scattered in a circle around the outside of a system.