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AI subsystems called Subcommanders are rarely dedicated to the design of a planetary defence. Subcommanders have access to special guard posts and Command Station and chose and place them accordingly to a personality.
Sumbommander Type
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Available Stations
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Available Guard Posts
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Description
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Bunkerer
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???
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Spire Shield, ???
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The Command Station and all guardposts (except Wormhole) are way off to the side of a system, away from wormholes. Uses lots of Spire Shield and combat guard postss.
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Lobber
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???
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Sniper, Implosion, Plasma, ???
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Focuses on long-range Guardposts.
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Obstructionist
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???
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Spire Shield, ???
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Puts Spire Shield Guardposts over the wormholes - You can get in, but not out.
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Rude Gesture
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???
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Spire Shield, Counterattack, ???
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Uses Spire Shield and a large number of Counterattack posts in a cluster around the Command Station.
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Knife Fighter
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???
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???
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Puts all the guardposts within attack range of the wormholes, leading to instant combat. Can be very brutal.
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Paranoid
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???
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Command Station Shield, ???
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Uses lots (6-12) Command Station Shield Guard Posts, scattered in a circle around the outside of a system.
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Special Guard Posts
Special Command Stations
- Missile
- Laser
- Needler
- MLRS
- Photon Lance
- Troop Accelerator
- Munitions Booster
- Translocator
- Rail Cannon
- Spider
- Gravity
- Tachyon
Personality
- Bunkerer - Command Station and all guardposts (except Wormhole) way off to the side of a system, away from wormholes. Lots of Spire Shield and combat GPs.
- Lobber - Focuses on long-range Guardposts. Sniper, Implosion, and Plasma usually.
- Obstructionist - Puts Spire Shield Guardposts over the wormholes - You can get in, but not out.
- Rude Gesture - Uses Spire Shield and a large number of Counterattack posts in a cluster around the Command Station.
- Knife Fighter - Puts all the guardposts within attack range of the wormholes, leading to instant combat. Can be very brutal.
- Paranoid - Uses lots (6-12) Command Station Shield Guard Posts, scattered in a circle around the outside of a system.