User:Pumpkin
Jump to navigation
Jump to search
I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
{TOC}
Contents
Game Setup
- Minor Factions (and links to complex ones: FS, golems, etc that have their own pages)
- AI Plots
- AI Types
- AI Difficulty (what does it influence)
- Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
- Map Style
- Map Size (and difficulty)
Economy
- Metal (gathering, storage, limit, sharing, ...)
- Energy
- Knowledge (how to gather, where to spend)
- Hacking Progress (how to gain, link to hacking or page for hacking?)
- Supply (?)
Ships
- Fleet Ships
- Starhips
- Guardians
- special (?) (spirecrafts, golems, ...)
- utilities (transports, scouts, cloakers, ...)
- warheads
Structures
- Guard Posts [AI]
- Turrets [HUMAN]
- Misc (FF, fortresses, mines, ion/OMD, ...) [BOTH]
- Rare (alarm posts, grav drills, blackhole machines, ...) [AI/BOTH]
Ships mechanisms
(only main topic linked here; sub-topics are accessible via main topics' pages)
- Cap and Mark
- Attack
- ammunitions and immunities
- attack multipliers
- armor (also armor piercing, etc)
- area of effect
- Health
- repair
- self attrition
- self damage
- regeneration
- vampirism
- speed
- speed boost
- gravity effect
- engine damage
- paralysis
- teleport
- cloaking
- tachyon
- cloaking booster
- cloaking super-booster
- range
- radar dampening
- close-combat
- retreat range
- reclamation
- scouting
- swallow
- boosts (?) (attack, speed, armor, ...)
- mobile shield (?) (sh.bearer, riot control, ...)
AI
- Waves (also gateraid, warp jammer, warp relay, ...)
- CPA
- Reinforcement
- Special Forces
- Threat (guarding/free behavior, general threatfleet behavior)
- Strategic Reserve
- Exogalactic Attacks
- Subcommanders
- Eyes
- AI tech (also ship unlocking mechanism)
- Planet Mark
- Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
- List of plots (same link as in game setup)
- List of modifiers
Design
[all links to the current Design Philosophy list]
Strategy Guides
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]