AI War:Energy

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Revision as of 16:21, 25 April 2015 by Aklyon (talk | contribs) (oops typo)
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This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.

Energy is a resource that is not gathered, stored and consumed but rather available and allowed to units. Energy generators increase the balance and most units decrease the balance.

Energy Production

Several buildings increase the energy balance:

Energy Debt

While it's impossible to build new units without enough energy, there is some ways for an energy balance to go below 0. The most common is the destruction of an energy producing unit. Also, there is some ways to capture power consuming units without building them, like blowing up a Zenith Reserve.

When an energy balance is between 0 and -30,000 the player is in "low power" state. No more units requiring energy can be built because there is no energy left, but things will continue to run normally.

Below -30,000 energy, a player is in "brown out" state. Most units can still move and attack, but:

  • Force Fields are deactivated and protect nothing
  • Turrets are deactivated and cease firing
  • Fortresses are deactivated and cease firing and repairing, however they can still move [VERIFY]

Note however that Tractor Beam Turrets and Gravitational Turrets will keep working. It is unclear if this is a bug or intended behavior.

Temporal link to the former page: Energy. (Delete it at the same time as the WIP tag.)