Template:AIWarRefNav
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AI War Navigation Reference
AI War:Wiki Home
-
AI War:Reference Section
-
AI War:Strategies Section
Version History
Version 2.000
♦
Version 3.000
♦
Version 4.000
♦
Version 5.000
♦
Version 6.000
♦
Versions 6.00Beta - 7.00
♦
Versions 7.00Beta - 8.00
♦
Versions 8.00+
Game Content
AI War:Base Game
♦
Expansion 1: The Zenith Remnant
♦
Expansion 2: Children of Neinzul
Expansion 3: Light of the Spire
♦
Expansion 4: Ancient Shadows
♦
Expansion 5: Vengeance of the Machine
♦
Expansion 6: Destroyer of Worlds
Getting Started
User Interface and Controls
♦
New Game Options
♦
Tutorial Walkthrough
♦
Game Objectives (What do I do next?)
♦
How the AI Attacks You (AI Progress, Waves and Threat)
♦
I'm stuck! Help? (Player submitted questions)
Enemy AI Types
and
AI Plots
AI Opponent Types
:
(
Easier
-
Moderate
-
Harder
-
Technologist
) ♦
AI Plots
:
(
Avenger
-
Hybrid Hives
-
Advanced Hybrids
-
Astro Trains
-
Beachheads
-
Hunter
-
Shark-A
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Shark-B
-
Counter Posts
-
Warp Relays
-
Preemption
)
Minor Factions
Human Marauders
♦
Human Resistance Fighters
♦
Human Colony Rebellions
♦
Zenith Traders
♦
Zenith Miners
♦
Zenith Dyson Sphere
♦
Zenith Devourer
♦
Broken Golems
(Easy)
(Moderate)
(Hard)
♦
Botnet Golem
(Easy)
(Moderate)
(Hard)
♦
Neinzul Rocketry Corps
♦
Neinzul Preservation Wardens
♦
Neinzul Roaming Enclaves
♦
Fallen Spire
♦
Spire Civilian Leaders
♦
Spirecraft
(Easy)
(Moderate)
(Hard)
♦
Dark Spire
♦
Alt Champion Progress
♦
Alt Champion Nemesis
♦
Showdown Devices
♦
Nomad Planets
♦
Exodian Blade
Ships and Structures
Fleet Ships
♦
Starships
♦
Spirecraft
♦
Turrets
♦
Guardians
♦
Guard Posts
♦
Military Structures
♦
Economic Structures
♦
Golems
♦
Warheads
♦
AstroTrains
Combat Mechanics
Ammunition Types
♦
Ship Immunities
♦
Ship Abilities
♦
Hull Types
♦
Attack Multipliers
♦
Armor (Overall Damage Calculations)
♦
Engines and Speed (including Tractor Beams and Gravity Effects)
♦
Force Field Interactions
♦
Cloaking and Tachyon Beams(Stealth)
♦
Capturing Ships and Structures (& Reclamation)
♦
Strategic reserve
Economic Mechanics
Crystal and Metal Harvesting
♦
Energy Generation
♦
Science and Knowledge
and
Hacking the AI
♦
Build Time and Constructors (including Repair)
Miscellaneous
Map seeds of interest
♦
Glossary
Navigation page that should be on all pages in the reference section.
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