AI War 2:V-Wing

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Revision as of 00:59, 18 December 2019 by Sigma7 (talk | contribs) (Something's off with the stat block. That, and in-game states don't match the xml.)
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V-Wing Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1800 4000 40 11 2700 1300 800 50 7 0.3 0.21
V-Wing Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
20 2 2 4200 20 1200

Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.

It is upgraded by the Generalist and Light Hull techs.


Weapons

Gravitic Cannon
  • 90 damage, Reload 2s, Range 4200
  • If target's engine <22gx, slows to 0.3x speed.
  • If target's engine <= 7gx, 3x damage.

This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)

Upgrades

Mark Hull Shields Weapon Cap Strength
I 5400 2600 90 (3x) 40 0.03
II 6800 3200 126 (3.5x) 50 0.04
III 9400 4600 189 (4x) 60 0.06
IV 14k 6500 252 (4.5x) 80 0.08
V 16k 7800 324 (5x) 100 0.1
VI 19k 9100 378 (5.5x) 120 0.11
VII 22k 10k 486 (6x) 120 0.13

Variations

  • Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present.
  • Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present