AI War:Ammunition Types
Revision as of 12:02, 21 April 2012 by Ptarth (talk | contribs) (Created page with 'category:AIWar {{5.033}} The <b>Ammunition Type</b> a ship fires is the type of weapon a ship is armed with.<br/> The <b>Ammunition Type</b> does not factor into the damage t…')
This page is up to date for game version 5.033 and should still be correct. |
The Ammunition Type a ship fires is the type of weapon a ship is armed with.
The Ammunition Type does not factor into the damage taken by a ship when it is hit, although a ship can be Immune to a specific ammunition type in which case that ship simply can not be fired on.
The Ammunition Type is found on the first white line of the ship description box as "Ammo: Laser" for a ship armed with laser weaponry.
There are some Ammunition Types that have special behavior:
Energy Bomb (AOE): | Several ships are equipped with a exploding version of the Energy Bomb that can strike multiple targets. The attack strikes the initial target and then explodes striking other targets in a small range. If a ship has the 'AOE' Immunity it takes no damage from the secondary AOE explosion, however it if is the initial ship targeted it takes damage as normal. |
Major Electric: | Major Electric is an AOE attack that strikes many targets that comes in two forms. When used by a unit that immolates itself when it attacks, such as the Lightning Missile, the attack hits all targets in range that do not have the 'AOE' Immunity. When used by a unit that does not destroy itself upon attacking, a Major Electric attack can hit up to 200 targets per salvo. If there are fewer then 200 units in range, they start taking multiple hits from the attack, up to a maximum of 5. If there are fewer then 40 targets in range, some of the power of that salvo is wasted. |
In progress --Diazo 17:02, 21 April 2012 (UTC)