AI War:Ammunition Types
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This page is up to date for game version 5.033 and should still be correct. |
The Ammunition Type a ship fires is the type of weapon a ship is armed with.
The Ammunition Type does not factor into the damage taken by a ship when it is hit, although a ship can be Immune to a specific ammunition type in which case that ship simply can not be fired on.
The Ammunition Type is found on the first white line of the ship description box as "Ammo: Laser" for a ship armed with laser weaponry.
Any ship abilities are not tied to the Ammunition Type and can be found on the Abilities page.
There are some Ammunition Types that have special behavior:
Energy Bomb (AOE): | Several ships are equipped with a exploding version of the Energy Bomb that can strike multiple targets. The attack strikes the initial target and then explodes striking other targets in a small range. If a ship has the 'AOE' Immunity it takes no damage from the secondary AOE explosion, however it if is the initial ship targeted it takes damage as normal. |
Energy Bomb (Plasma Siege Starship): | The Plasma Siege Starship is equipped with a unique version of the Energy Bomb that also does significant engine damage on both the inital strike as well as the secondary AOE explosion. Additionally, if the Energy Bomb strikes a Force Field, 25 units underneath that Force Field take damage equal to 6.25% damage done to the force field. If a ship has the 'AOE' Immunity it takes no damage from the secondary AOE explosion, however it if is the initial ship targeted it takes damage as normal. |
Major Electric: | Major Electric is an AOE attack that strikes many targets that comes in two forms. When used by a unit that immolates itself when it attacks, such as the Lightning Missile, the attack hits all targets in range that do not have the 'AOE' Immunity. When used by a unit that does not destroy itself upon attacking, a Major Electric attack can hit up to 200 targets per salvo. If there are fewer then 200 units in range, they start taking multiple hits from the attack, up to a maximum of 5. If there are fewer then 40 targets in range, some of the power of that salvo is wasted. |
Beam Weapon (Spire): | The Spire Beam Weapon is a high damage beam excellent at taking out larger ships and structures but has difficulty targeting smaller ships. When the Spire Beam Weapon fires it targets a ship and maintains a beam for 2 seconds with the damage spread out over this time. However, while the beam is firing it can not be adjusted and where it is targeted (both distance and angle) stays relative to the firing ship. Because of this, if either the firing or the target ship move, the damage from the later part of the beam is likely to hit nothing. On the positive side, any ships underneath the end of the beam take damage, there are reports of an entire wave of ships taking damage from a single beam as they emerged from a wormhole before having a chance to spread out. The Spire Beam Weapon is only mounted on ships found in the Fallen Spire Campaign. |
Beam Weapon (Zenith): | The Zenith Beam Weapon is an AOE that can strike multiple ships in a line. When a Zenith Beam Weapon is fired, it strikes the target ship in a direct line. Any other ships located between the two and underneath the Zenith Beam Weapon's path also take damage. Ships with the 'AOE' Immunity can not be targeted and do not take damage from being underneath a Zenith Beam Weapon's path. |
In progress --Diazo 17:02, 21 April 2012 (UTC)