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  • ...d" minor factions to not specifically state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...into abandoning its guard posts. This was a major problem for the botnet golems and similar.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Thanks to Mac for providing the list ** Thanks to Mac for providing a list.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...e (if any) should balance out the advantage provided by the ultra-powerful Golems. *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mining a variety of finit
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed a bug in the last version where the list of available modules wasn't showing on the ship design at all, if your moni * Ship Design Window: changed the positioning of the list of available modules for the selected slot so that it's always the same hor
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ork on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of the time. ** This list is self-managing, so no faction or mod authors need to think about it. The
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Fixed bug where AI engineers repaired broken golems (they couldn't activate them afterwards, and the golem would revert to orig ...d Golemite AI Type description to reflect lack of AI penalty from repaired golems.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * eXplorminate Starter's Guide: https://www.youtube.com/watch?v=noDhOL51rPA&list=PL8cNlze3fGQj1SaZWDqcVck_RtM7_t-ui&index=1 ...ad contention when you have everything adding to and pulling from the same list. Additionally, the extra pressure of using a ConcurrentQueue rather than a
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...he same player and has already computed its target list, it just uses that list instead of computing its own. Currently this is used mainly to speed up th - "list of ships assisting me" and "list of ships guarding me" and "which control groups am I in" are now initialize
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ause it was so powerful. We could have just nerfed it down near the other golems, but this way is much more fun. * Rebalanced... honestly, it might be easier to list the units that were _not_ rebalanced during the 5.0-to-6.0 run than those t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Both buttons now open a new Profile List window. ...For now, Forge ought to serve those folks really well, and we've got our list of potential alternatives mainly for if something collapses there.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trig -Starships and golems and will now patrol around at random if they are AI-controlled and without
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...o it is with some difficulty that we compile these highlights, as even the list of highlights is enormous, yet omits a lot of major changes. Listed here a * There are now AI-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...l of which are extremely different from those in the base game. Here is a list of them, along with what they add to the game in general: == New Golems ==
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...l of which are extremely different from those in the base game. Here is a list of them, along with what they add to the game in general: == New Golems ==
    30 KB (4,946 words) - 14:07, 8 March 2015
  • *** Select yourself in the pregame lobby list of factions to see your own configuration options and notice new ones :D * Fix to the scrapyard's 'donate transport' hack showing incorrect list of choices.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. ...starting defensive battlestation fleet (that you also get to pick out of a list of 5).
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...ns for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in general will. ...things we can do, such as using a lock on the counter or changing it to a list structure or similar. The fact that this never happens with transported un
    179 KB (30,218 words) - 23:28, 1 January 2020
  • = Feature List/Flavour = *Tier 3 Golems
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Fix a bug where the Tech menu would always list an incorrect number of each Command Station Type * Put in some extra debug checking, and a possible nullref fix, inside target list planning. If the exception happens again it will no longer affect the actu
    278 KB (47,062 words) - 16:30, 11 October 2019
  • === The List Of "Badgerings" === This list is going to be incomplete by its very nature, and there may even be some gi
    415 KB (70,286 words) - 16:17, 13 April 2021

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