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  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formations * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal bud
    122 KB (21,444 words) - 14:29, 18 April 2019
  • [[AI War 2: Making Alpha Fun]] * Made a variety of internal changes to have ship, shot, squad, and so forth movement more efficient.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...raft Mining Enclosure]] built by a [[AI_War:Spire Mining Ship|Spire Mining Ship]]. Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post-7.00
    8 KB (1,023 words) - 13:18, 28 October 2017
  • == Beta Series 2 Statistics == Beta Series 2 spanned from November 8 through February 29, and it was a busy period indee
    363 KB (62,010 words) - 19:50, 1 February 2015
  • [[AI War 2: The Era of Discovery]] ...kstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • '''Welcome to AI War 2!''' AI War 2 is a combination of RTS, 4X, and Tower Defense. You'll be continuously comm
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...raft Mining Enclosure]] built by a [[AI War:Spire Mining Ship|Spire Mining Ship]]. ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
    6 KB (651 words) - 19:20, 26 October 2018
  • Ship - Spider Turret Ship - Decloaker
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...eir targeting accordingly, preferring ships of that specific type, or if a ship of that type is not available, then any ships of that class. For exampl
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...things of that sort. These graphs are only relevant for human players, so AI players are not included on them. Additional metrics may be added for trac -The sorting of ship icons in the planetary summary palette is now better.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • 4.0 (Unity) has created a strong bias to have some starships as part of your ship mix. To support this new emphasis you start the game with many star ships u ...ding the mark levels is pretty key in most cases, because it gets you more ship cap, and therefore more ships to use. However, some people play the opposi
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...l [[AI War:Starships|Starship]] is often more powerful than a single fleet ship, some MkV fleet ships are comparable in metal cost, firepower and resilienc ...their [[AI War:AI Homeworld|Homeworlds]]. Only by capturing specific [[AI War:Core Fabricator|Core Fabricators]] can Humans access specific MkV units.
    2 KB (404 words) - 04:55, 17 August 2016
  • == Fast Facts: A Crash Course On AI War 5.x == '''1. Caps Are Per-Ship Type.'''
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...nd the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.'' ...ions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only available on maps with at least 30 pl
    2 KB (388 words) - 04:01, 21 July 2016

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