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  • == Version 0.899 Intel Objective Difficulty Ratings == ...a colour/heuristic number combination, similar in principle to the hacking difficulty estimate
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...pull speed of the Will O The Wisp gravity wells is affected by the combat difficulty. ...nger have a ranged attack—that was really pushing things in terms of their difficulty.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...mage multipliers (as you go down in floors) to not work properly on Misery difficulty. ...n have late-run enemies suddenly popping up early in the run on this crazy difficulty.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...ifficulty of the game, see [[AI War:Choosing A Difficulty Level|Choosing A Difficulty Level]].'' Each AI has a difficulty setting ranging from 1 to 10 affecting the quantity of ships it can add in
    2 KB (390 words) - 03:20, 25 August 2016
  • ===Difficulty=== ...difficulty 10 IS supposed to be impossible (if you somehow manage to beat difficulty 10 without cheating or heavily stacking the odds in your favor, please repo
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ** The tutorial now includes a much more natural difficulty progression, so that players won't feel so lost when starting their first r ...up until a certain time has elapsed. Currently it's 20 minutes * (10 - AI Difficulty) for the roaming enclaves, and the same (except 15 instead of 20) for the w
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ive level to the civ level. This didn't really work all that well for all difficulty and skill permutations. ** On the default (Hero) action difficulty, enemies now get both easier and harder a bit slower than they did before.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * On normal difficulty and up, the number of spy probes per spacefaring race in deliver spacefarin ...for your race only goes up by a smaller amount based on your chosen combat difficulty.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * On higher difficulty the AI will now not send waves against planets that are 'too heavily defend ...* 2^ reprisal level. baseMultiplier ranges from 1.1 (difficulty 1) to 1.8 (difficulty 10).
    287 KB (48,412 words) - 12:06, 3 July 2019
  • '''Q:''' With AI players of difficulty 8 and up, it seems like they get really huge incoming waves way faster than ...and when, are a lot more momentous. This effect is even more pronounced on difficulty 10.
    8 KB (1,187 words) - 14:12, 1 February 2015
  • * Added setting to warden and praetor difficulty for 'cap_scales_with_mark_level'. * New ai difficulty 9.5 which isn't really between 9 and 10, but does mark up dramatically fast
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ingle womrhole at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties * On difficulty 5 and up, the AI will now build nests of sniper turrets every so often (lik
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** This is to account for the difficulty of defending multiple individual wormholes, and generally the inability of ...rogress threshold. The threshold is defined in the XML and is based on the difficulty for that AI
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Similarly, the three difficulty levels have been moved under the character stats rather than the chunk/cont * When looking at the available dispatch missions, it now shows their difficulty, danger, and how much bonus what profession gets to the skill check. The i
    89 KB (14,646 words) - 19:51, 1 February 2015
  • "If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we ** Along with this, the difficulty-based reduction in redirected reinforcement strength (that just caused that
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...did to try to neuter those home planets, etc. That is now still true for difficulty 9 and higher, but the min ship cap has been reduced for other difficulties. ...AI more latitude for interesting attack vectors. The number "X" varies by difficulty level in the following way:
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ==Difficulty based achievements== ...nts from easier difficulties, so only winning the game on the very hardest difficulty settings is necessary to gain all achievements in this category.
    6 KB (992 words) - 22:51, 31 August 2015
  • ...nother player. The first player to reach a set score (based on the action difficulty) is the winner. The score targets are: *** Difficulty 0: 10,000
    4 KB (597 words) - 15:14, 5 August 2010
  • ...t difficulty. So if you have a difficulty 1 AI and a difficulty 10 AI, the difficulty 1 AI will have fewer Normal Planet Nasty Pick planets. ...ged affected the AIs movement and overall income, and somewhat...broke the difficulty, and avoided detection.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Conversions now happen more slowly; every X seconds (defined in DZ Difficulty). This primarily slows the creation of new resources, and is useful to make ...king around forever. This GREATLY contributed to this faction's incredible difficulty even at low intensities. May need to do more shifting, but this change will
    113 KB (18,449 words) - 16:11, 1 June 2021

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