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  • -When issuing an assist order to an engineer, or a "get in transport" command to any ships, if the free-roaming defender ...stations is now 10x its prior value, for similar reasons as to the Mark II engineer.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • Updated Engineer Drone I, II, III -Engineer target acquisition has been made more efficient.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...laxy map pathfinding issues, for reporting that the single-planet maintian-engineer-count control nodes had an incorrect ship cap. ...nks to Lancefighter for suggeting single-planet versions of the auto-build-engineer control nodes (and for not holding the whole can't-reclaim-dyson-gatlings-a
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...with its ally's waves. The support corps AI type also no longer includes engineer drone IIs. ...ldouts in multiplayer will now process per-planet auto-build controls (for engineer mkI,II,III, remains rebuilder, and energy reactor I,II,III) set by the owne
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ruction Rate 1 ability.<br/>To determine how fast units will be built with Engineer assistance add up all the Construction Rate abilities (remember that the fa If the Space Dock is assisted by a single Mark I Engineer, the effective Construction Rate is now 2. The Space Dock will now produce
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...sively or offensively, and a group of space docks loop-building these with engineer support effectively becomes a large artillery battery. ...ferent build times. This helps for instance with not having to grab every engineer in existence to build the Cursed Golem in a reasonable time because its cos
    209 KB (33,423 words) - 12:14, 16 September 2017
  • {{AI War 2 Ship:Engineer}} *[[AI War 2:Combat Engineer|Combat Engineer]]: Identical to the normal version, but can travel through wormholes.
    194 bytes (26 words) - 10:51, 16 March 2020
  • * 25% increase in Engineer repair rate. * The Engineer and Factory changes from previous, as those were missed.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...king a full-health ship with an engineer that was in attack-move mode, the engineer would stay in attack-move mode. This was different from right-clicking a s
    5 KB (872 words) - 11:50, 16 September 2017
  • -Engineer IIs can now be unlocked for 3,000 knowledge. They are identical to regular ...for priority buttons in the galaxy map, and for suggesting the teleporting Engineer IIs.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...I-IV, (non-AI) Remains Rebuilders, and Engineers II-III and Experimental (Engineer mkIs _not_ included) are now immune to attrition. ...with its ally's waves. The support corps AI type also no longer includes engineer drone IIs.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...istant or immune, best practice is to send in a squad of [[AI War:Engineer|Engineer]]-IIIs on FRD (engine damage can be repaired just like health damage).
    3 KB (453 words) - 12:16, 23 September 2017
  • |[[File:AIWarEngineer.png|50px|left|]] || valign="top" | [[AI War:Engineer|Engineer Drone]]<br/>Accelerates constructions and repairs.
    3 KB (411 words) - 03:21, 26 August 2016
  • ** The Orchid: Functions as an extra-powerful engineer that can safely travel with your fleet * Engineer and Rebuilder FRD now works (though their prioritization leaves something t
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...t_range, they are likely a rebuilder, able to claim ships, or some form of engineer. A rebuilder would have an entry like this, as one example: ...er won't actually be a rebuilder. A single ship can be a rebuilder and an engineer, if you wish, by simply defining metal flows for all those purposes. You c
    3 KB (435 words) - 21:38, 10 August 2018
  • ...l health. This can (and almost always should) be accelerated by having an engineer repair the ship. ...al shields to return to full health. This can be accelerated by having an engineer repair the ship.
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...gineers: [[AI War:Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...- that's when the ships flash red and won't move), you need to bring in an engineer or Mobile Repair Station (MRS) to fix them. Engineers and the MRS automatic
    2 KB (389 words) - 14:10, 1 February 2015
  • ..., given enough time. However, this time is usually greater than that of an engineer assisted repair (fortresses take about 3 to 5 hours to repair to full from
    894 bytes (151 words) - 14:12, 1 February 2015
  • ...ssing by, your turrets and mines will be progressively damaged. So keep an engineer handy at affected locations.
    2 KB (296 words) - 14:04, 1 February 2015

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