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  • ...bile targets. But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets. * '''Fortresses'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • | Generally solid AI that has Modular Fortresses in place of most command stations. Expect grievous pain.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...bile targets. But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets. * '''Fortresses'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...reased icon size for things like Guard Posts, Dire Guardians, Ion Cannons, Fortresses, larger Dyson ships, Data Centers, Co-Processors...as well as for a few bum * Adds the Fortress Baron AI, which has far more Fortresses than normal (it can have multiple on the same planet), as well as rarely, a
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** AI Command Stations, AI fortresses, AI hunter killers, grant 500. ...efend your planets. However, since the citadels themselves are also giant fortresses in their own right, giving only one per planet seems to make the most sense
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...more powerful stuff), 1.05 mk5, 1.15 mk6, and then 1.8 mk7. These are the fortresses. *** The Rorqual Hegira Ark (yours), AI Fortresses (enemies), and any battlestations (yours) with weapons.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** The fortresses purchased from the Zenith Trader are also now weaker and have a unique name * AI Fortresses and Superfortresses can now both be reprogrammed (and the latter can also b
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...fined as: warp gates, AI eyes, troop accelerators, black hole machines, AI fortresses, AI superfortresses, raid engines, alarm posts, and magnifiers. ...ix a bug where player-allied scourge were building tons of Builders but no Fortresses (they were mistakenly thinking they were minor faction allied)
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * AI defenses such as Fortresses and Mass Drivers now appear next to Guard Posts, rather than spawning often ...Dyson Sidekick will get more cuendillar from its usual targets (Cuendillar Fortresses, Asteroids, etc).
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * [[AI War:Fortresses|Fortresses]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...er, this time is usually greater than that of an engineer assisted repair (fortresses take about 3 to 5 hours to repair to full from 0, mines take 30 minutes).
    894 bytes (151 words) - 14:12, 1 February 2015
  • ...AI's starships and fortresses away from everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big problem. But even
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...important AI-controlled structure on the planet. Eligible targets include fortresses, forcefields, ion cannons, mass drivers, warhead interceptors, armor inhibi ...]] combo can be broken by the sabotage of one of them (or both). [[AI War:Fortresses|Fortress]] sabotage can spare both time and metal.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...eding for planets adjacent to a human homeworld; goes easier on starships, fortresses, etc. ** Each is available to any human player's modular fortresses if any human champion has them. Fortress modules only go up to MkIII, thou
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...] and shares some perks with the other types. However, unlike others, Mini-Fortresses do full damage against polycrystal units.
    1 KB (174 words) - 07:20, 27 July 2016
  • * [[AI War:Fortresses|Fortresses]] can't repair, however they can still fire and move.
    2 KB (327 words) - 06:30, 21 August 2016
  • [[AI War:Turrets|Turrets]] and [[AI War:Fortresses|Fortresses]] won't attack; [[AI War:Force Fields|Force Fields]] won't protect anything
    2 KB (351 words) - 06:32, 21 August 2016
  • * Fortresses, Minefields, and Beam Cannons are no longer buildable, for now, as they wer * Selecting "Mobile Military" with "M" no longer also selects things like Fortresses
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fortresses have had their missiles reduced to 1000 damage from 1600, but now fire 30 s * Fortresses now do 1000 damage per missile, and fire 16 per salvo instead of 10. Oh and
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * The way that the number of fortresses and superfortresses are calculated for the Fortress Baron AI type is now co ...tiplayer games with multiple factions, there will now be increasingly more fortresses and superfortresses depending on how many human empires there are. Work to
    394 KB (67,204 words) - 16:22, 13 April 2021

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