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  • * The regenerator golem now costs 1.5x as much as the other golems to upgrade via science, except for the top two marks which are not that ste ...t_science xml tag, which lets certain centerpieces allow for upgrades like golems or arks do.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • -Cursed Golems now lose health half as fast as they previously did. ...lves. This also fixes an issue with engineers being unable to repair hive golems.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * The "Broken Golems" filter is now the "Broken Superweapons" filter (as it already applied to t * All golems (except the already-invincible ones) now have 50% resistance to Implosion.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * In the SpecialEntityType lookup, the differentiations for Golems and Arks are now both gone. Instead they are both just classed as Flagship *** If there are lone golems that players are capturing that die to remains, or other similar things tha
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * There is now an Astro Train Depot that will spawn Golems for the AI * Fix a bug where Golems were always being seeded.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** Has Golems occasionally in the same place Dire Guardians would be. Rare, but sore. ** Ooh, hey, the cursed golems also now use this new visual, and their sniper-type shots now have a minor
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The Golemite AI type now uses this mechanism to spawn Golems on a number of its planets at game start in a cleaner fashion than was done * Lost Spire Frigate should no longer duplicate like Golems used to via becoming a Zombie or Nanocaust unit.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * The new "displaces other units" new feature is no longer enabled for player golems or the Zenith Trader. It's just a thing for zenith miners, chromatic horro ...time (i.e., metal) for Necromancer flagships. The top-end ones are akin to Golems
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ms previously was not conditional, but is now conditional by the number of golems you have actually running (not counting broken ones yet to be activated), c ...n-Device-related AI response scalings based on Broken Golems and/or Botnet Golems being on has been reduced and the scaling based on Spirecraft has been incr
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * '''cmd:activate broken golems easy''' turns on the broken golems - easy minor faction in the current campaign. ...ks if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
    10 KB (1,688 words) - 10:27, 24 October 2018
  • == Golems == Golems from the Zenith expansion come in two flavours: broken wrecks of the ancien
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016
  • *[[AI_War_Ships_and_Structures#Golems|Broken Golem]]s {{reqZR}} === Broken Golems ===
    6 KB (896 words) - 21:46, 23 July 2012
  • ...g the emissive or diffuse patterns in a few cases, fixing the rotations on golems in a few other cases, and so on. ...int in testing did the AI start the game by claiming all the flagships and golems. And they certainly didn't join the hunter fleet a few minutes later.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, etc) with methods of composition and approach very different from n | On many planets: AI-[[AI War:Golems|Golems]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...Minor Faction "Broken Golems - Hard" is enabled, the threat of functional golems in human hands provokes this kind of response. In this case, the frequency * For "Broken Golems - Hard":
    5 KB (858 words) - 00:33, 8 March 2015
  • ...h as creating an AI response to the various, vastly more powerful Devourer Golems in the upcoming Devourer Chrysalis mod, as well as other special mechanics ...ed ships that still have no reason to do this sort of movement. Artillery Golems have a range of 99,200, for instance.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...the Lone Wolf seed weights and max limits, so you shouldn't see just Hive Golems all the time. ==== Golems ====
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Lots of golems and other ships that had to be brought back and reimplemented after The Piv ...nstitutes a slight nerf to units with very high energy use like 50k-energy Golems.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ''Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...and human territories (these planets may be AI or player controlled). The golems are spawned along the outer edge of the gravity well of the system they tar
    2 KB (279 words) - 04:23, 21 July 2016

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