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  • [[AI War 2: Final Pre-Beta Checks]] ...type consolidation. Maze A-D is now "Maze" with 4 subtypes. The other grid types are also consolidated into Grid with subtypes and Clusters Microcosm is now
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...ut at one time. Now the following caps have been put in for other monster types that come from spawners: ...uences when they were not supposed to be. This was making those sequences harder than intended.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...ce, or just serves as a plain old reference if you want to look up certain types of information.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo ...re would have to be a counterbalance to keep you from running all over the AI if you figure out that particular fact.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: Sunset of The Badger Era]] ...belt, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: mult
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ke everywhere you look there are new Zenith menaces come to make your life harder... The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * The Terraforming tech tree node now lists the tile types you can place after researching it. * The display of extra turns from being placed on more rugged land types is now on the same line as the turn count and is a bit more abbreviated-yet
    208 KB (34,773 words) - 19:15, 5 June 2015
  • === Random Map Types And Factions === ...Random Map option in the setup window, which chooses one of the other map types at random.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...July 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 page
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...the speed of allied ships in their system.<br/>There are actually several types of [[Command Station|Command Stations]] as follows: ...does not have access to human stations, the player does not have access to AI stations (though some stations may share similarities).
    20 KB (2,345 words) - 12:52, 30 October 2018
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The L
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://st We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and
    113 KB (17,931 words) - 02:03, 12 May 2024
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...on of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our la ...part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the spire blades that the spire blade gen
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...on of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our la ...part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the spire blades that the spire blade gen
    28 KB (4,541 words) - 20:03, 6 August 2020
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/
    126 KB (20,934 words) - 21:28, 22 April 2022

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