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  • ...e for the science sidebar on each tech shown there. This was surprisingly heavy of a check to do. ...uiser is named after the starship from the original game, but is more of a fusion between the original game's spire tractor platform and the spire gravity dr
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...nd less-used Weapon Tech groups to make them an alternative to the default Fusion-Generalist-Concussion combo. ...ed Space Plane variant with better radar dampening and high damage against heavy enemies
    415 KB (70,286 words) - 16:17, 13 April 2021
  • {{AI War 2 Ship:Heavy Fusion Bomber}} [[Category:AI War 2: Fusion Weapon]]
    567 bytes (78 words) - 02:07, 9 February 2021
  • |valign="top" | <b>Beam Weapon (Heavy Beam Cannon):</b> || The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid ...power beam weapon. Different versions are mounted by the Zenith, Spire and Heavy Beam Cannon.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...hat affect both framerate in general and interturn. Nothing major, but on heavy load this added about 1fps for Chris when he was chugging at 28fps. ...al direction of the target") that takes way less CPU time. Previously in a heavy-saucer case it could take over 10 seconds per turn.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. ...ion damage, the various death effects, melee weapons, weapon jammers, and fusion reactions.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...|| {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamat ...Ultra-Heavy || {{AlgCtr}} | Missile Ammo, Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tracto
    5 KB (616 words) - 07:31, 27 July 2016
  • ...} | Flame Wave || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Attrition, Tractor Beam ...timatter Bombs, Mass Drivers, Artillery Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Attrition, Tractor Beam
    4 KB (551 words) - 15:37, 1 February 2015
  • |Outguard Flagship<br/>Vanguard<br/>Heavy Fusion Bomber ...h a passion and will attack AI planets, using a mix of Vanguards and Heavy Fusion Bombers.
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...t || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, R ...Plane|Space Planes]], with both radar dampening and a bonus against Ultra-Heavy hulls, are an ideal counter. Due to their high cap-DPS and low cost, [[AI W
    3 KB (408 words) - 18:06, 30 October 2018
  • ** Heavy Beam Guardian new visuals, prefab and LODs. ** Bomber new formation, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...| Energy Burst || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boo ...rs in a wave as energy-free auto-patrol is great. Do not get too close to bomber waves, though.
    3 KB (383 words) - 00:05, 25 October 2018
  • ** Bomber and Eyebot updated and imported, same as Fighter, noted above. ** The problem right now is that those flying animations are just too darn heavy to do on the CPU side. It causes a propagation of events down the unity tr
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...r are playing a somewhat different game. You pretty much take them on with heavy weapons and don't let them run away to recover. ...ns with. Tritium damage snipers, Nucleophilic turrets, Eyebot strikecraft. Fusion damage that bypasses shields from the Piercing tech tree also can be a cons
    5 KB (837 words) - 19:58, 26 January 2023

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