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  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...s of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Fixed the shield starships using the laser guardian graphics. === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...e description of how you get science has been fixed up to be fully correct post-pivot. * Fixed a post-pivot bug in death logic that had some incorrect if logic and thus was firi
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions o *** Ditto for the dire guard posts, except those now take 20 shots, holy cow.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, wh ...he command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * [[AI War:Laser Gatling|Laser Gatling]] | style="background:#f0f0d0" | [[Laser Turret]] || Another medium-range turret. Counters heavy and polycrystal arm
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the ...f-fire to not be quite so high, due to a bug where the most extreme cases (laser gatlings, etc) were calculating to do less than 1 damage per shot and thus
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi ...ermeasures military building. These act as an interceptor for missile and laser attacks, which until now were basically unblockable.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • -Guard posts (not command stations) of the AI will now start trending to being mor -The metal/crystal costs of mark II and III laser turrets have been increased.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * '''Laser Gatlings''' (I-IV and Core variants) .... But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Laser Gatlings''' (I-IV and Core variants) .... But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...r centerpieces. The AIs have massive new command stations and a variety of guard posts, as well as mobile Guardians that not only defend but launch often-br ...nd present a more serious counterattack threat than the recently-added new guard posts, which are stationary. In other words, if you launch an attack and bo
    4 KB (608 words) - 14:22, 16 June 2016
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • -New Laser Turret Mark II and III has been added. The Laser Turret Mark I has had its strength reduced somewhat to compensate. ...tning Turrets are also now their own class of turrets, no longer requiring laser turrets to be built first.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • [[Starward Rogue:Post-1.0 Release Notes]] * Redid the post-file-select Main Menu screen.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • [[Valley 1:Post-Launch Series 1 Release Notes]] ...ntermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Praetorian Guard behaves like the AI Warden Fleet, except they will only appear near and on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor faction, and a lot more music from P == New Core AI Guard Posts ==
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship
    107 KB (17,661 words) - 11:54, 16 September 2017

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