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  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. ...fine (since the sniper-range turrets have higher overall utility), but the laser turret was set at 60k and the lightning turret at 80k. Those costs made th
    177 KB (28,387 words) - 17:36, 25 October 2018
  • *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one ...rachnid Guard Post mk1-5, Missile Guard Post mk1-5, MLRS Guard Post mk1-5, Laser Guard Post mk1-5, Shield Guard Post mk1-5, Stealth Guard Post mk1-5.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * [[AI War:Laser Gatling|Laser Gatling]] | style="background:#f0f0d0" | [[Laser Turret]] || Another medium-range turret. Counters heavy and polycrystal arm
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • *Gravity guardian has 0.5 slow at all marks. *Plasma Guardian lowered Albedo from 0.4 to 0.3
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Laser ...problem... until its planet goes on alert. Then it starts building a Dire Guardian inside. You're warned when these are building and you'll want to be ready
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * Your laser sight no longer draws in condemned rooms. * Guardian entities "Palisade" and "Sentinel" added
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ==Guardian reinforcements== ...mand station or one of the guard posts. It is only allowed to add a single guardian per reinforcement phase and the command station or guard post in question c
    4 KB (608 words) - 14:22, 16 June 2016
  • ...d a weird bug with the Overheating mysterious circuit that was causing two laser sights to appear. * Turned the Hornet Nest SFX volume down a bit. Also did the same for the Guardian Gun, Fragment Cannon, Cluster Launcher, Phaser and the Translocator.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Grappler Guardian nerfs ...version can be acquired from FRS, and the AI is happy to use them as Dire Guardian alternatives. Only available if you have The Spire Rises installed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Stealth Guardian damage 1,500 -> 500, reload time 6s -> 4s, swapped outdated damage bonus to * Shifted some Guardian costs.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...struction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacking ship.
    2 KB (294 words) - 11:51, 16 February 2015
  • * Flak Guardian attack power from 3000*mk => 1500*mk, bonus against turrets from 6.0x => 0. * Updated Laser Turret description.
    3 KB (514 words) - 13:41, 1 February 2015
  • ...|Dire Laser Guardian]] || valign="top" | Armed with a multitude of poweful laser cannons that can cut swaths through enemy fleets.
    376 bytes (45 words) - 09:31, 9 July 2016
  • |name=Laser Guardian Fires rapid laser pulses with a damage increase against bubble forcefields.
    328 bytes (33 words) - 14:09, 21 September 2018
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...ased on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small u
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...ny AI system in which tachyon detection has been removed (mostly [[Tachyon Guardian]]s). In contrast it is usually more micro-intensive for a conventional flee ...ll hostile wormholes are highly advised in turret defenses, and focus on [[Laser Turret]]s and [[Flak Turret]]s for their refractive hull bonus. As for flee
    2 KB (295 words) - 11:40, 16 February 2015
  • |[[File:AIWarLaserGuardian.png|100px|left|Laser Guardian]] || valign="top" | Rapid-fire lasers at middling range.<br/>Note that this
    342 bytes (43 words) - 22:53, 13 August 2013
  • ...<b>Enemy-Only EMP On Wormhole Exit:</b> || The major danger that the [[EMP Guardian]] poses, this ability causes it to emit an [[EMP]] pulse that affects only ...bility reduces the attack power of all attacks with the [[Ammunition_Types|Laser]] type by 25% in a limited range around itself.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • *Several types of guardian *It's units are no longer restricted to being laser gatling guns in space. Divided into 4 units, Sentinel, Defender, Bulwark an
    44 KB (7,548 words) - 13:50, 25 April 2022

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