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  • [[AI War 2: The Pivot]] == Version 0.722 Down the Wormhole ==
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Grand New AI]] ...as possible. This was basically a period we set aside for doing that sort of thing, rather than focusing on any major new content drops or other major n
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...rt with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|her The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...e-shot bursts in a brief sequence rather than all at once, to give more of the desired visual effect (gameplay impact should be minimal) : ...dules now fire 12 shots per salvo with a reload time of 4 seconds, instead of 3-shot salvos with a 1-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ltiplayer was better than ever. This phase marked the very last stages of the multiplayer beta before it left that status. ...r this period), plus some other bits that we just always wanted to add for the game.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...r the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics you might find useful''
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[File:AIWarLotS.jpg|center|Light of the Spire]]<br/> <b>The Spire are coming...</b>
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...can be enabled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planet ...set from 1-10, with 1 being a minor impact and 10 having a large impact on the game. Exceptions are minor factions that are controllable ships. These can
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...notes they needed to be cut down and edited. So here is the original, and the cut-down version is here: * The science and hacking scales, which were 1000 and 15 previously, have now bee
    122 KB (21,444 words) - 14:29, 18 April 2019
  • =What exactly is added in the Light of the Spire expansion?= ...at, it adds a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion,
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...r; font-size: x-large; padding: 1em;">WARNING: this article contains a lot of spoilers. ...want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]].
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...ncient Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main wea ...er 3 types of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • Energy Storm (replacing the prior Thor track, which was often unpopular) -The way that build queues work has been completely revamped; the time required to build queue-based ships is now based on their metal/crysta
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ==Are There Cheats In The Game?== ...greatly reduce your adjusted score, and invalidate your campaign in terms of some online scoreboards.
    10 KB (1,688 words) - 10:27, 24 October 2018
  • NEW ART -All of the new art is by Philippe Chabot except where here noted. -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ive than than the other minor factions page. This is older and inferior to the other page. Click on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/>
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...lier is 1 + 0.33 for each additional player now instead of just the number of players). ...presence, now the chance of the spawns is proportional to the intensity of the starship presence.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...nerated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [htt .../arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    17 KB (1,924 words) - 22:42, 1 March 2012

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