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  • ...show incident logs, and mouseover a multitile building, it pulls from the main tile's logs instead of whatever one happens to be under the cursor. ...icking a tech-unlock notification to open its details window now backs the main map GUI out of any mode it was in, to avoid the mouse-up from after clickin
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...re PerFrame_CalculateEffectiveFleetData was trying to do pathing using the main thread context and not whatever context was passed in. This was typically ...event some rare bugs that could pop up mainly when exiting the game to the main menu.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *** Main Menu 40ish fps prior, 40ish fps after *** Main Menu 40-50 fps prior, 90-100 fps after
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * The Heavy Cat Studios logo has been added to the main menu. * Improved the readability and the character set of one of the main fonts; now it can actually draw tildes, backquotes, underscores, and 13 oth
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * The tutorials button has been removed from the single player section of the main menu. * There is a new "tip of the day" on the main menu, with one of currently 16 tips that can show up there.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * A new Tip of the Day feature is now on the main menu, providing randomized tips on each startup, which players can cycle th * Reimplemented scrolling story/credits on main-menu screen.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ence window. This has all of the crafting recipes broken out by the three main professions, and by raw gem or gem dust type. ...to the branching decision making that players will constantly face in the main part of the game, and so there are some little side branches and such.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Cannot be low-powered, since the main point of this rework is to avoid "player-time-tax" micro. ...p so putting them on your satellite worlds does not take away any cap your main defenses could be using.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * On both the galaxy map and the main planet view, the game now recognizes when you're hovering over GUI elements ...aders on a variety of ships to better bring out the IBL qualities in them. Main the AI Data ships, and then also the fuel generators.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...dling when ostensibly they were invisible; and they would also prevent the main menu from drawing if you then exited the game. ...ontrols once we have folks actually actively trying to use the gamepad for main gameplay.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Railgun Module no longer secretly grants piercing to your main weapon. It was causing a unpleasant interaction with explode on contact wea ...Splatter Shot, Automatic Blunderbuss, Sky Hammer and the Rapid Pelt Pistol main weapons added.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...te, we've added the following message tooltip to our updates button on the main menu: ...d all those randomized upgrade points from the bosses go into just the two main stats of health and attack (which they mostly were anyway), and none of the
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...kinds of special circumstances without blocking or being blocked by their main military or civic actions. ...recent versions of the game with the ship flybys in the background on the main menu and behind certain subscreens.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...brids looking for attack missions are now more likely to heavily prefer a "main target" planet. ** The main side effect of this change, aside from the speed boost, is that ships in FR
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet. ...r line underneath the main link lines. That has been removed, and now the main lines normally draw a bit thinner, and then become thicker to denote supply
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ot having nested fleets. This really only applies to player ships, in the main: ...int>> AIReinforcementPointContents on squads, which basically replaces the main usage of the EntityContents that was previously there in a non-drones capac
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Both of their main defensive structures, the Starbase and...Large Starbase, taken from the Cla ** Unit variety is now the main purpose of the option, and requires a new save to be enabled again
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Fixed Paragon main attack getting interrupted at higher difficulties. ...ns to have a frequency of 40. This should help improve the balance between main and secondary weapons, since there is a much larger quantity of secondary w
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...n the play menu, a message now shows right in the upper left corner of the main menu screen when there are updates available, telling you how many there ar * Fixed an issue that was allowing players to get into the main part of snow hill if they took the mines path. You're not supposed to be a
    78 KB (13,097 words) - 17:26, 2 February 2015
  • * Fixed an unsightly issue with the credits sometimes scrolling behind the main menu buttons depending on your screen resolution. * Bandit keeps, which are the main source of bandits most of the time, are no longer allowed to spawn mytholog
    132 KB (22,317 words) - 12:25, 31 January 2015

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