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  • * When you're in placement mode, it now has a little message showing what you're placing, and the keybinds for placing multiples (5, 10, * Remove an incorrect warning message in marauder hovertext
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The sync complete message was not always disappearing for the host before. Fixed. * The "would you like to reconnect to the disconnected server?" message now only pops up once every 60 seconds at most, rather than immediately pop
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...chat_text built right in as a field on them, and they will already send a message to the chat log when they arrive, if the journal entry author feels that is ...cific ship on a given planet, as an example. They could then click on the message from you, either while it is popped-up or when it is in the longer-term cha
    9 KB (1,517 words) - 16:19, 7 May 2020
  • -The insta-kill message no longer appears until ships are actually being hit and killed, rather tha ...ship already being at cap, the remains will instead be scrapped and a chat message will be sent to the player controlling the remains that were removed.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * When you use the incinerator, it now pops out a chat message confirming both what was incinerated and how many shards you got for it. * The "drop spellgems here to incinerate" message has become multi-line to make it more visually distinctive as well as to ma
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...tile because it would cut at least one town center off from its fellows." message: * Fixed a bug where the "waiting for other players" message was popping up in the lower left after you lost the game.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...then when a unit kills another unit and gets a veteran bonus, it pops up a message to that effect. * The victory message when you win via Armageddon is now a lot more specific.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • The message headers indicate other attached information, but sadly this is nearly the o ...ide command-and-control systems that made the AIs possible. But from this message... it doesn't sound like just an artifact. And it sounds like there's anot
    12 KB (2,083 words) - 12:46, 27 February 2015
  • ...cted due to it being an explorer camp too far from the lander, the tooltip message will say so. ..., then that building will cease to function with an "out of range of city" message. This would typically happen if a district center got blown up.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ere's no location to place a ship/structure, it now shows a way-less-scary message (not the bug-style popup, but the log-style one instead). ..., in free look mode (not really a thing now), or lost or won, it shows the message for that HERE rather than below the resource bar.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...he metal requests to the sim speed, no longer receiving the 'Unknown Ship' message, and no longer omitting a bunch of flows ** This will now remove the offending popup message and silently log an error to the log since trying to put another popup in t
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Previously the MP client would need to look at the error message, memorize the required changes, then click away to the Settings menu and im ...stricts will give you some UI feedback about needing more Districts, and a message to click on the Income Screen.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • -The "Game Does Not Have Input Focus..." message is now more accurate, telling you when the scroll wheel and keyboard inputs -During saves, the game now pops up a message showing what it is doing, rather than just silently hanging the game during
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ** A message is now shown when the connection to either a remote client or a remote host *** Just hit Enter to send a chat message at any time when in the menu system (not during gameplay).
    12 KB (2,068 words) - 12:25, 31 January 2015
  • -The confirmation message for gifting ships between players has been updated to reflect why ships can -The client now gets a popup message when unable to connect to a host.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * Added a welcome message (referencing the tutorial and the "Beginner Game" setup script) to the lobb ...annot start the game until at least one player selects the "Normal" role." message to "Host cannot start the game until at least one player selects the "Norma
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...issues with the textbox focusing, or whether having more text lines in the message window than can be shown at once (thus requiring scrolling) is the issue. * The logic for determining when to show a "command station under attack" message is now broader and should encompass all ways in which a command station can
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The "welcome to combat" old-style message has now been wrapped into the explanation text popups, and thus shows up in * While you are in dispatch mode, a "dispatching" message shows up on the left, making it really obvious that you are in that mode.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * The upper-right message log no longer blocks mouse interaction (like holding left-click to fire). * The central-screen-message for leveling up is now delayed until there are no enemies left in the curre
    108 KB (18,595 words) - 17:35, 25 October 2018
  • **the message shown to the player when this entire tutorial is successfully completed **the message shown to the player when this phase is started
    3 KB (460 words) - 17:36, 25 October 2018

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