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  • ...out of long discussions with players on improving the relationship between metal and crystal. Those two mechanics had become far too similar, and ultimatel ** AI-controlled units of this type do not generate metal for the AI, but do generate Salvage for it (including targets that are recl
    177 KB (28,387 words) - 17:36, 25 October 2018
  • -The amount of starting crystal and metal updated to 20,000 each for players (up from 10,000 and 5,000 respectively), -These additions of metal, knowledge, and crystal are retroactively applied to existing savegames.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...Resources_IncreaseMetal works on the give-resources menu and increases the metal-to-give by 1,000. Defaults to Alpha9. ...Resources_DecreaseMetal works on the give-resources menu and decreases the metal-to-give by 1,000. Defaults to Minus (next to Alpha0 on many keyboards).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...e dyson spheres, which are quite large, now push immobile units (including metal harvesters) and wormholes off of themselves, and with a little bit of buffe * Metal current/needed for building and claiming is now displayed inside the claim
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...s now have a new planetary effect; "Ravage a planet". This removes all the Metal Generators on the planet. ** Octiron <== Metal
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Set metal and crystal cost of Lightning Torpedoes to minimal values to prevent effici ** This can actually cost a fair bit of metal and crystal, so once your scouts have stopped making progress you'll want t
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ile:AIWarMetalHarvester.png|left|]] || valign="top" | Mines [[AI War:Metal|Metal]] found amidst wreckage. Built on top of energy capsules (white dots on min ...:Supply|Supply]] to work. [[AI War:Guard Posts|Guard Posts]] usually block metal deposits and must be destroyed first (however guard posts are rarely let al
    2 KB (305 words) - 03:39, 26 August 2016
  • -There are now distinctly different blips on the minimap for metal and crystal deposits/harveters. ...urrent planet. That makes it two clicks to build (or rebuild) all of your metal/crystal harvesters at any planet, as opposed to the longer manual process t
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...p" | [[AI War:Metal Harvester|Metal Harvester]]<br/>Gathers [[AI War:Metal|Metal]]. ...| valign="top" | [[AI War:Matter Converter|Matter Converter]]<br/>Converts Metal into Energy.
    3 KB (411 words) - 03:21, 26 August 2016
  • ...resource display has been adjusted a bit with how the unused metal/crystal harvester spots and the exhausted science labs show. These should now be easier to s -Harvester Exo-Shields can no longer be paused, as previously this encouraged too much
    107 KB (17,661 words) - 11:54, 16 September 2017
  • New Icons For Metal/Crystal Harvesters Updated Icons For Metal/Crystal
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...ps has been increased by 33%, but rebelling human colonies now produce +55 metal and crystal per second. This makes capturing multiple rebel colonies valua ...case) that they were causing precision errors in determining the per-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power G
    66 KB (10,612 words) - 11:54, 16 September 2017
  • Giant space bugs that roam around attacking everything and harvesting metal to bring back to their hives, or teliums, to make more macrophage harvester *Harvester exoshield has been removed
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...metal and crystal, making them essentially reduce the net benefit from the harvester they are protecting. They also now cost 1,000 energy, which increases your ...e code branches for all ships. This should make the AI less distracted by metal harvesters, and better at precision-striking valued targets.
    14 KB (2,434 words) - 13:38, 1 February 2015
  • |War Harvester ...p of War Harvester bots from a fellow resistance group. These bots harvest metal from their targets and grant it to you using their scrap cannons. These are
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...ly easier, but should still require a full fleet and a large investment of metal for rebuilding to succeed. ...build times here are already far shorter, and the increase less, plus the metal costs don't change.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ore what losing the most productive would cost. This actively improves the metal economy of the player while also cutting down on the risk of brownouts when ...up from informational to full-on-red-alert when at least 50% of the total metal income is spent on conversion.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** These have always been meant as something for you to dump metal into when you're super rich and have no other outlet, anyhow, so if that's * Previously, when you loaded in a savegame you could not see what the metal-per-second income was until you unpaused the game. This was minorly annoyi
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Metal == Metal is the primary resource in AI War 2. It is the only one required to actuall
    6 KB (1,035 words) - 12:19, 26 April 2022
  • -The metal, crystal, and energy costs of parasites have been doubled. This is to comp -The metal/crystal cost of Mark II Science Labs has been much reduced, and their shiel
    16 KB (2,780 words) - 11:51, 16 September 2017

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