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  • * There is now a Mine building, which is what used to be the regular mine. ...now a new Fishing Wharf building, which was previously the advanced ocean mine.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ==Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?==
    7 KB (1,278 words) - 13:44, 1 February 2015
  • -Engineers, Mine Layers, and Mobile Builders now have mine avoidance. -Engineers are now able to remove enemy mine remains in an automated fashion.
    5 KB (872 words) - 11:50, 16 September 2017
  • -Engineers and Mine Layers would previously stop to perform other duties when given a wormhole ...s exhausted until fully constructed, for suggesting the change to engineer mine remain cleaning, for suggesting the total count in the control group icon t
    16 KB (2,780 words) - 11:51, 16 September 2017
  • * Fixed bug where neinzul clusters were only checking for non-mine military enemy units to see if they should spawn their internal squadrons. ** Obviously, the tachyon range, and the mine immunity that they've always had.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Obviously, the tachyon range, and the mine immunity that they've always had. ** If Mines are disabled, so is the Mine Enthusist.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...as from the [[AI War:EMP|EMP Warhead]] and [[AI War:Widow Minefield|Widow Mine]]. Does not affect Paralysis Effects. ...hips with this immunity. However, if a ship nearby triggers an Area or EMP mine, this ship can still be affected unless they have an the Area Damage or EMP
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...et, and it is a non-AI planet and there's at least one enemy military (non-mine) unit, and another carrier has not deployed in the last few seconds, it aut **** Note that the build time for all 3 mine types is still 90 seconds.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...st how much would be mined for the player and for the client race, for the Mine Uncolonized Moon dispatch. * Added a new friendly dispatch action: Mine Uncolonized Moon:
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ** Fragmenting Minefield and Frag Mine ...ose periods. It would be really nice not to have those, for your sake and mine, so hence it being very desirable to use this central thing.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...fusing with the addition of free-roaming defender mode. Now engineers and mine layers will only cover the whole planet if they are put in free-roaming def
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...build if the player would be over ship cap. It's a bit of an advantage to mine-loving players who upgrade older savegames; the mines can simply be scrappe * Engineers (including mine layers and cleanup drones) no longer have teleportation. However, they do
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ep enemy ships from travelling faster than them ([[AI War:Widow Mine|Widow Mine]]s, [[AI War:Tractor Beam Turret|Tractor Beam Turret]]s, [[AI War:Zenith Pa
    2 KB (366 words) - 13:38, 1 October 2017
  • ! Ship-type !!EMP !!EngD !!FFs !!Grav !!Mine !!Para !!Trac !!AMB !!Area !!Dark !!mElc !!FusC !!Lasr*!!Miss !!Shel !!Sni ! Ship-typesssss !!EMP !!EngD !!FFs !!Grav !!Mine !!Para !!Trac !!AMB !!Area !!Dark !!mElc !!FusC !!Lasr*!!Miss !!Shel !!Sni
    5 KB (641 words) - 20:13, 25 July 2012
  • * Fixed a bug with the bomb and mine spells where they could deal inconsistent damage to enemies based on hittin * The hit sound effects of the bomb and mine spells have been improved.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Previously, in O'Reilly's Mine you could get trapped behind the purple gates. Fixed so that now when you * O'Reilly's Mine now has music.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • *** Mine uncolonized moon (for another player). * Previously, all races were able to mine resources at the same rate, with the only differences coming from how many
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...longer or shorter than its range implies. Only current usage is making the mine's self destruct "system" shots not go anywhere, via mult=0
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefie ...articularly useful for stalling out large incoming vessels that don't have mine avoidance or paralysis-immunity.
    3 KB (448 words) - 14:05, 29 November 2016

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