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  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...are spewing out ships, a warning message (like the "you have flown into a minefield" message) is now shown. This is helpful particularly with the AI Eye for m
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...are spewing out ships, a warning message (like the "you have flown into a minefield" message) is now shown. This is helpful particularly with the AI Eye for m
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...sible region outside the forcefield forming an arc. Placing [[AI War:Widow Minefield|Widow Mine]]s there will make an appropriate stop-gap.
    3 KB (415 words) - 14:13, 1 October 2017
  • #REDIRECT [[AI War:Area Minefield]]
    35 bytes (5 words) - 20:26, 29 September 2017
  • #REDIRECT [[AI War:Widow Minefield]]
    36 bytes (5 words) - 20:26, 29 September 2017
  • ...erBot into mining large areas of floor and then luring other bots into the minefield can be very effective.
    707 bytes (100 words) - 13:52, 14 October 2013
  • This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    548 bytes (84 words) - 03:54, 14 August 2016
  • ** Minefield
    123 KB (20,999 words) - 17:37, 25 October 2018
  • {{AI War 2 Ship:Area Minefield}}
    32 bytes (5 words) - 18:19, 25 October 2018
  • {{AI War 2 Ship:Minefield
    25 bytes (4 words) - 19:11, 25 October 2018
  • {{AI War 2 Ship:Widow Minefield}}
    33 bytes (5 words) - 19:57, 25 October 2018
  • * All three minefield types now have unique mines shapes and lighting, for the first time having
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Minefield Tech Cost changed.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...state thing instead of a boolean self/other damage source. If you scrap a minefield it should not go to remains, but if it damages itself to death it should go
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Fix to frag mines (spawned from fragmenting minefield) to start in pursuit.
    113 KB (17,931 words) - 01:45, 12 May 2024

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