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  • *** Spends 1/4 your total cap (or whatever is left) of each non-power-using turret type around the controller. ...re the Design Backup Servers and Experimental Fabricators and Experimental Turret Controllers were not showing the name of the stored/granted ship type in th
    182 KB (30,453 words) - 13:10, 11 January 2018
  • Ship - Spider Turret ...f the sniper turret that does the same amount of damage as the base sniper turret, but which also inflicts engine damage.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...at makes it look like it should be standing on something. It was the only turret to have that style of design, we think. ...n (wow this was one of the worst in the new lighting), lightning guardian, missile guardian, mlrs guardian, needler guardian, plasma guardian, shield guardian
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Turret schematic server has unique graphics for the first time. ...ity), as well as which units you can build now but have not (often certain turret lines, etc).
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ic spaceflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013
  • ...negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. ...turret can negate, if you are fighting an AI with several unlocks that use Missile ammo, this is very much worth the knowledge.<br/>
    942 bytes (143 words) - 20:47, 26 April 2015
  • ...Beam Frigate|Zenith Beam Frigate]], [[AI War:Heavy Beam Turret|Heavy Beam Turret]], or [[AI War:Spire Frigate|Spire Frigate]]. ...d by gravity, such as from the [[AI War:Gravitational Turret|Gravitational Turret]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • * Change the Spider turret description after the pivot *** Fighters, Bombers, and Missile Corvettes; and with that, a framework for applying the old AIWC balance num
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomb ...[[MLRS Guard Post]]s and [[Eye Bot]]s ) and an unfortunate malus against [[Missile Frigate]]s. Its damage bonus should be noted should you need to take out an
    2 KB (300 words) - 12:00, 16 February 2015
  • ...ffed the speed of the Hydral Golem and Sentinel, and the shot speed of the Missile Outpost to make the hydral tech missions less trivial. ...d sniper turrets now have more range than they previously did. The sniper turret has MUCH more.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...-immunity is perfect against [[Missile Frigate]]s and saves attrition from Missile-based guardposts on AI planets. ...[[Advanced Factory]] to these critters will be upsetting - spare a gravity turret at each. Additionally, slapping down a Military Command Station right next
    2 KB (387 words) - 14:53, 17 February 2015
  • ** Acts as a scout, passes through force fields, and is missile-proof. Has cloaking and cloaking booster abilities like regular scouts. * '''Missile Silos'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Acts as a scout, passes through force fields, and is missile-proof. Has cloaking and cloaking booster abilities like regular scouts. * '''Missile Silos'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • -New ship: MLRS Turret III. ...l to that of the starship constructor. This lets players build up to five missile silos instead of always being limited to one.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...nly build a few Missile Silos, so be mindful of where you build them. The Missile Silo can be found under the CONST tab of your command station. Be aware th ...be set off on your own planet. Basically, there are two ways to set off a missile -- scrap it yourself, or have it get shot down by enemies. If enemies are
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...Post]]<br/>Basic AI guard post armed with a single long-range, high-damage missile launcher. ...ost is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...Gravity Generators. They can also pick Tractor Arrays in place of a normal Turret type on a planet. * Spider Turret shots per salvo 1 -> 3, damage per shot 120 -> 40.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...s (specifically: Energy Pulse, Forest Rage, Gold Boomerang, Urban Predator Missile) ...e literally drawn for them, hence the purple one saying "Landspeeder Robot Missile"; watch out for those, but at least they can be shot down).
    363 KB (62,010 words) - 19:50, 1 February 2015
  • <font size="3"><b> Missile Module</b></font> | {{AlgCtr}} | Missile || {{AlgCtr}} |5 Refractive, 5 Ultra Heavy, 5 Structural
    28 KB (2,820 words) - 21:25, 28 October 2018
  • ...You can't just, say for example, immediately build 150 Fighters, Bombers, missile frigates and a bonus ship. Instead, you must have a Flagship that has those *You no longer get more of a turret by upgrading it's mark, instead you must capture and hold Global Command Au
    44 KB (7,548 words) - 13:50, 25 April 2022

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