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  • ...the more things get brought to our attention to refine and make as smooth and fun as possible. This was basically a period we set aside for doing that s ** Thanks to Chthon, GrimerX, NoMoreBlender, and Admiral for reporting.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • [[AI War 2: Final Pre-Beta Checks]] ...much bluer and also brighter, changing the look of the dark side of ships and objects.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Between 4.021 and 5.000, we pushed out 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours. * Community contributors assisted us with over 680 distinct bugs and suggestions-that-were-implemented (counting 133 distinct contributors).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: Making Alpha Fun]] * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...tter than ever. This phase marked the very last stages of the multiplayer beta before it left that status. This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.co
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...he legacy of its predecessor. Things then took a further turn from there, and that led us into the next phase, [[AI War 2: The Era of Discovery]]. * Arks now require more upgrade points. Thanatos and Gyrn have stronger special abilities
    154 KB (26,552 words) - 11:21, 1 August 2018
  • AI War 5.0 - 6.0 spanned from Feb. 15th, 2011 through Oct. 18th, 2012 and it was full of some HUGE changes! 895 distinct changes were made as part o ...and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...e tab to the Input Bindings screen; it's just a static listing of controls and cannot be edited, but it is necessary for completeness. ...dians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the players to capture
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Between 6.000 and 7.000, we pushed out 50 distinct public releases over 238 days. ...and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]].
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' '' ...are alone. Use this to your advantage, strike carefully and avoid notice, and overcome the odds.
    4 KB (657 words) - 10:51, 26 June 2023
  • ...but don't let that fool you. The networking is more functional than ever, and we've successfully played the first VS Garbage battle over the internet. I ...d to actually code for the networking experience to be anything other than alpha-tester-experience.
    8 KB (1,463 words) - 12:25, 31 January 2015

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