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  • * '''Armor Boosters''' (I-IV and Core variants) ...than increasing your outgoing firepower, they greatly increase your ships' armor, thus making them harder for enemy ships to kill.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Pike: Deals bonus damage to units above a certain hp% and units with 90mm armor or higher Concussion: Deals bonus damage to units with 50mm armor or lower
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...mobile ships into a group of mobile ships, or to position something with a booster ability in the middle of a group of ships to boost. This also makes it muc ...lower attack in general, and a major penalty against bomber, cruiser, anti-armor, laser gatling, and autocannon.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...>Armor Boost For Allied Ships (x Range):</b> || This ability doubles the [[Armor]] of nearby ships. ...to the ship's armor as well as the normal damage to the ships health.<br/>Armor Damage slowly regenerates over time on all ships.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...|left|Planetary Armor Booster]] || valign="top" | Provides 3X bonus to the armor strength of all allied ships on the current planet, making them take far le ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    2 KB (245 words) - 18:06, 28 February 2013
  • ...r Zoom" option, this allows players to zoom and pan beyond the edge of the planetary map, which is helpful for seeing absolutely the entire planet at once, or f ...e ship in the DEF tab of command stations. Each of these have significant armor and are immune to things like tractor beams, ion cannons, minefields, etc.
    14 KB (2,434 words) - 13:38, 1 February 2015

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