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  • ...ience for some particular reason, or you just like getting pilots killed?" special. ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil
    646 KB (109,259 words) - 11:44, 22 September 2021
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...nother. When the Human players attack a planet the AI cares about, Special Forces are routed to that planet. Planets the AI cares about are generally ones wi
    2 KB (420 words) - 17:45, 26 October 2016
  • ...even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when the ...llent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...llent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit ...hips are built at the starship constructor, except for the few that follow special rules (see below). In all, there are 22 different kinds of starships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Exogalactic strike forces (exo waves) in general, most recently the code to allow Exos to sync with C ** Praetorian Guard is now in the game. The Praetorian Guard is the Bodyguard of the AI overlord.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ommand stations (note: this also includes the perma-cloaked wormhole guard posts, which don't die until the command station dies, usually. So planets with ...n alert level have filled up. "Filling up" depends on the number of guard posts and command stations at that planet.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ** It was also the cause of the amusing scenario where the Special Forces Master would donate so much to Waves that it would out-wave Tsunami (the wa ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions of them
    179 KB (30,218 words) - 23:28, 1 January 2020
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally take more l
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * [[AI War:Special Forces|Special Forces]] * [[AI War:Guard Posts|Guard Posts]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the * The Special Forces has evolved a great deal from its early AIWC implementations (basically a r
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...those guard posts to make a permanent effect! Once you have all the guard posts gone, that's when it is time to go after the command stations. ...human and the AI players. For the AI, this can mean Ion cannons, various special ships that give all the rest of their ships bonuses, multiple starships, tu
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ts. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega ...most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** Additionally, things like mobile builders are gone in a special type sense, and are now just considered Battlestations. ...your fleet centerpiece is on a planet with an enemy ship that dies to your forces, then that fleet gains some EXP. More for big-ticket items.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...aying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which th ...ther the command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unab
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Threat are AI forces actively waiting to strike. These units are ready to come at any time they
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ic than they should have been, and paves the way for a large influx of new special weapon types, which will individually be more common in this expansion and ...d per 4k ships in the game—then it will jump greatly upwards. The special forces captain AI Type, it should be noted, sees particularly little gain from thi
    107 KB (17,661 words) - 11:54, 16 September 2017
  • == New AI Special Weapons == ...th this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • == New AI Special Weapons == ...th this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Other special capturable structures that you might encounter and desire. * Destroying Special Forces Guard Posts
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...s, I guess? Except in this case, it's apparently free, special forces, or guard? How exactly does this work? '''A:''' Correct, aside from the special case units (etherjet behavior, for example, or astro trains, or starships,
    4 KB (657 words) - 19:47, 1 February 2015

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