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  • ...he planet, then using [[AI War:Command Station#Warp Jammer Command Station|Warp Jammers]] to keep the AI from attacking that planet. Per-planet turret caps ...ufficiently threatening on it, and this doesn't work if you destroy the AI Command station on that planet) Under normal conditions, these aren't particularly
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * Fix a bug where auto-build units were building themselves on planets whose command center was already dead ...uads, anything with is_upgradeable_by_engineers set to true, Arks, command stations, and anything flagged as bonus_ship.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • | valign="top" | <b>Advanced Warp Detection:</b> || When a ship with this ability is present in a system the ...lied Ships On Planet (xx%):</b> || Found on the [[Command Station|Military Command Station]], this ability boosts the attack power of all allied ships in the
    17 KB (2,941 words) - 22:08, 1 February 2015
  • -The metal/crystal production of command stations (all varieties) has been very significantly increased, making those all qui ...en increased a corresponding amount to the production of the other command stations.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...lar when its ships were on player planets, but also when attacking command stations of AI players in general. ...This works for all of the ships that actually pauseable (i.e. not command stations or colony ships) but should work for the others just fine (including the lo
    66 KB (10,612 words) - 11:54, 16 September 2017
  • Updated Command Station Home, I, II, III Updated Orbital Command Station - Warp Jammer
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...tructures (like Advanced Factories, Fabricators, etc) other than your Home Command Station, and instead gets a bonus to the size of its Cross Planet Attacks. | Aggressive AI with many gravity drill stations on its planets. [[Gravity Drill]]s nullify teleporting units and majorly s
    24 KB (3,558 words) - 16:52, 18 May 2019
  • <big>''' Warp Counter Attack Guard Posts'''</big> ...ck against a random human controlled system not protected by a warp-jammer command station. This includes your home system.
    2 KB (430 words) - 19:50, 1 February 2015
  • **Swarm Cruiser's primary weapon now has a weapon jammer **Warp minefield replaced with Corruption Minefield. This just swaps out its old b
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...hat you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you.<br/><br/> ...e your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be underway at various p
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...venger is incredibly powerful, and will go straight for human home command stations. ...er until the respective ai core command station is destroyed. If the core command station has already been destroyed, the plot cannot be triggered for that a
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * Under the hood, the game has always had a "toggle pause" command that basically says "whatever the state of pause is when I execute, invert ...ed locally, it sends a pause command. If it's paused, it sends an unpause command. This way, even if 16 people hit pause all at once, it will be 16 pause co
    394 KB (67,204 words) - 16:22, 13 April 2021
  • All [[AI War:Command Station|Command stations]] (but the Warp Jammer, which consume 80m/s) produce metal: ...nt structures can store metal, mainly the [[AI War:Command Station|Command stations]]. Overflowing metal is automatically shared or lost.
    4 KB (663 words) - 06:16, 21 August 2016
  • '''Q:''' Does The AI Progress Go Up When I Lose A Command Station? ...e case, but you don't have to worry about that. You can lose your command stations as many times as you want, and AI Progress won't go up -- your economy migh
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...e importantly, which not to, can often be a daunting task in AI War: Fleet Command. The ability to make sound choices in this area can ultimately mean the dif Examples of such valuable targets include Advanced Research Stations, Advanced Factories, and the AI's Homeworld.
    5 KB (818 words) - 06:11, 16 August 2016
  • -Astro Train Stations are now immune to reclamation by parasites. ...s count on the galaxy map was previously not taking into account destroyed warp gates. Fixed.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...pansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that brings the ga ...without actually having to spend the knowledge on the standalone advanced warp sensor.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...without actually having to spend the knowledge on the standalone advanced warp sensor. ** When an AI Command Station is destroyed on the alarm post's planet, or an adjacent planet, all
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Warp Jammer Command Stations now block counterattack waves.
    7 KB (978 words) - 13:46, 1 February 2015

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