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  • <big>'''How Do I Barricade A Wormhole?'''</big> ...' It would be really nice if I could prevent enemies from coming through a wormhole and then just spreading all over my planet. What can I do?
    4 KB (726 words) - 14:14, 1 February 2015
  • ...t can take out, it goes to attack that (it will still pool up at the entry wormhole in some cases, until enough of them are there to pass the threshold, so the ...vanced Fabricators and Fabricators now use the same "don't put this near a wormhole" logic as human home command stations.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ut 2x as much as before. AI ships that are waiting before going through a wormhole to a human planet now spread out 4x more diffusely to make them even harder ...n players do), when determining whether or not to send its ships through a wormhole they are waiting on. This is different from the prior method, which was pa
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Yet another version of the wormhole has been added, this time completely shader-based with no physical rotation ...he enemy ships are slowed to 25% speed or lower they can't leave through a wormhole.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...e queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever. ...es, then there is no warning from the AI Reserves prior to them spawning a wormhole and spewing forth ships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • .... Previously, there were separate queues for attack, move, and go-through-wormhole commands, but they could not be comingled with one another or with the queu ...map intel summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lo
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ly Evade" control node that prevents scout evasion behavior when exiting a wormhole onto a friendly planet. -Modified evade-at-wormhole-end logic so that ONLY the following ships use this behavior: Scout I-IV, S
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Previously, loading a savegame from a tutorial could lead to wormhole positions being switched around, and probably some other similar stuff like * The wormhole counts in the lobby by each planet are now color-coded to make them more vi
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Ships that get unloaded from fleet centerpieces now inherit orders such as wormhole move commands and behaviors such as pursuit mode. * Zombies that are in the process of going through a wormhole ("Raiding") are left out of patrol/raid logic so they don't get conflicting
    287 KB (48,412 words) - 12:06, 3 July 2019
  • -Holding the Ctrl key now shows the name of a wormhole in front of any ships or icons that are on top of it. There is also now an ...re was previously a crash bug if players tried to Ctrl-click an exo-galaxy wormhole. Fixed.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • == Version 0.722 Down the Wormhole == ...havior AI ships used when exiting a wormhole. This was left over from when wormhole traversal was always going to be on the edge of the gravwell, with a specia
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...And devourers. And things you can hack for ship types. And exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And dev ...a SUPER longstanding bug where it would sometimes write "Was looking for a wormhole (some stuff) but couldn't find one."
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...n be woefully inadequate and you will need at least 2 tractors + 15-20 per wormhole, but probably not quite yet. ...is particularly aggressive, I might build turrets and tractors at a given wormhole, but otherwise I'll just leave myself hanging open for attack. No worries,
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...ect attacks) or use tractor beams on them. All ships also now come out of wormhole at a constant move rate of 12, regardless of normal or free-roaming defende ...ps seeming to appear at any place on a planet, rather than emerging from a wormhole and then moving to their destination.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...hines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, ...l of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substan
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * Wormhole Sentinels have been removed, for now, as they really just kind of get in th * The Stealth Wormhole Sentinels have been set up as something that only show up rarely, now that
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...l of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substan ...detonated. Mark II destroys that planet and any planet connected to it via wormhole. Mark III destroys every planet in the galaxy. +50/500/5000 AI Progress if
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...s will desert and attack you. Where possible, they will travel through the wormhole network and wreak havoc on your planets. In a particularly powerful AI syst ...will warp its raid to one of its own planets and those ships will use the wormhole network to travel to one of your planets - you will get no warning of the i
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...splay the system name instead of ???.<br/>This ability does indicate which wormhole the attack wave will emerge from. ...centage of its total health. This ability can destroy a ship as it exits a wormhole.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...ht fully online, rather than requiring that the AI HCS still be alive upon wormhole contact. ...ould keep changing its mind on how many there should be (and where) due to wormhole positions changing.
    177 KB (28,387 words) - 17:36, 25 October 2018

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