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  • .... Previously, there were separate queues for attack, move, and go-through-wormhole commands, but they could not be comingled with one another or with the queu ...map intel summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lo
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...g). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory. ...hostile wormhole, just like AIs do with [[AI War:Tachyon Sentinel|Tachyon Sentinel]].
    5 KB (849 words) - 02:35, 25 August 2016
  • * Sentinel Frigates are now immune to insta-kill. * Previously, loading a savegame from a tutorial could lead to wormhole positions being switched around, and probably some other similar stuff like
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...AI. A wave consists of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e tint instead of the usual reddish color. On the galaxy map, the "Hostile Wormhole" display lists the number of wave-eligible wormholes leading to that planet
    5 KB (878 words) - 14:09, 29 November 2016
  • ...que/interesting thing, leading to things like sneaking through a protected wormhole by damaging the forcefield a little, but generally just annoying to micro o ...a variety of fixes to the AI background thread where it could pull a "send wormhole" command prematurely and then realize that it had nothing to send, thus cau
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Increasing AI sentinel difficulty affects the game the most. The default difficulty is set to 5, b ...". These budgets are Reinforcement, Wave, CPA, Warden, Hunter, Praetorian, Wormhole Invasion, Reconquest and possibly more. As you increase the AIP and difficu
    44 KB (7,548 words) - 13:50, 25 April 2022
  • == Version 0.722 Down the Wormhole == ...havior AI ships used when exiting a wormhole. This was left over from when wormhole traversal was always going to be on the edge of the gravwell, with a specia
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Yet another version of the wormhole has been added, this time completely shader-based with no physical rotation ...he enemy ships are slowed to 25% speed or lower they can't leave through a wormhole.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Tachyon Sentinel mass up to 4, from 0.3. * Fleetship Cost Changes: Sentinel Frigate (3900 > 5000), Sniper (3500 > 3000), Spider (2200 > 3000), Pike Cor
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ly Evade" control node that prevents scout evasion behavior when exiting a wormhole onto a friendly planet. -Modified evade-at-wormhole-end logic so that ONLY the following ships use this behavior: Scout I-IV, S
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Sentinel Frigate description now specifies that its shots are susceptible to counter * Sentinel Frigate no longer claims to be expensive, as its cap costs are not abnormal
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...And devourers. And things you can hack for ship types. And exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And dev ...a SUPER longstanding bug where it would sometimes write "Was looking for a wormhole (some stuff) but couldn't find one."
    293 KB (50,070 words) - 11:33, 14 October 2020
  • |[[File:AIWarSentinelFrigate.png|100px|left|Sentinel Frigate]] || valign="top" | Very powerful and expensive frigate with sniper [[Sentinel Frigate]]s provide a number of utility functions to the player fleet: snipi
    2 KB (241 words) - 03:55, 21 August 2016
  • * Wormhole Sentinels have been removed, for now, as they really just kind of get in th * The Stealth Wormhole Sentinels have been set up as something that only show up rarely, now that
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...r/>These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command st ...lGuardPost.png|50px|left|]] || valign="top" | [[AI War:Sentinel Guard Post|Sentinel Guard Post]]<br/>This mobile guard post comes after human fleets with its g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...fortified the ingress/egress points are, so it may be worth making Tachyon Sentinel raids until a better solution is available.
    1 KB (203 words) - 13:51, 29 October 2018
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...| These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command s ...difficulty and type. The Bouncer [[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • ...valign="top" | [[AI War:Tachyon Sentinel|Tachyon Sentinel]]<br/>Watches a wormhole and reveals scouts and stealth invaders.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...ee multiple Dire Singularity Guardian spawn at the same time from the same wormhole. Fix to missing 'take wormhole' order when queuing move to location orders in some circumstances.
    113 KB (17,931 words) - 02:03, 12 May 2024

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