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  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them firs
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Dire hunter guardian much brighter and fancier. ...n (wow this was one of the worst in the new lighting), lightning guardian, missile guardian, mlrs guardian, needler guardian, plasma guardian, shield guardian
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * The "GetPraetorianGuardExternal was null on faction AI Praetorian Guard" error should now be fixed. *** Defense Post: 55000 -> 30000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...umber of times hacked by each type of hack, systems (this is the big one), guard patrol points, protecting shields, AI reinforcement point contents, death e *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the ...reads/alloy-physical-shader-framework-version-3-for-unity-5.305178/page-34#post-3278461
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Swarmer Guard Post drone production rate reduced 20%. * Dire units now show up as Mark 5, but haven't changed balance wise. This is so t
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly slower. ...point A to point B in similar time, but if you try to kite as a blob your Missile Corvettes will tend to get overrun (and quickly die).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • === Coming Soon: Post-Processing Visual Stack Upgrades === * Did quite a bit of experimenting with our post-processing stack to see if we could make it any more efficient or any highe
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...s of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Praetorian Guard is now in the game. The Praetorian Guard is the Bodyguard of the AI overlord. ** The ability for factions to flush AI defenders from guard posts forcibly to make them fight.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil * Guard posts and fleet leaders of non-friendly factions now show up on your sideba
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pabl ...) and most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • [[Valley 2:Post-Launch Release Notes]] * Now when world-map-monsters are summoned (either pre-overlord lair spawns, post-overlord-emergence lair spawns, normal overlord summons, or deep gate spawn
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...e description of how you get science has been fixed up to be fully correct post-pivot. * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Praetorian Guard behaves like the AI Warden Fleet, except they will only appear near and on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, wh There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard. * Dire GuardPosts have been reduced in target priority, for player ships, from Big
    115 KB (18,274 words) - 10:11, 15 May 2024
  • [[Valley 1:Post-Launch Series 1 Release Notes]] ...ntermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. * [[AI War:Guard Posts|Guard Posts]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi ...Ranged Countermeasures military building. These act as an interceptor for missile and laser attacks, which until now were basically unblockable.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • [[The Last Federation Post-2.0 Release Notes]] ...n the newer (and default) summary-mode display of influence changes in the post-combat window, where it would add some entries more than once, making it cl
    349 KB (57,816 words) - 12:25, 31 January 2015
  • **[[Missile Frigate]]s **[[Wormhole Guard Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • |name=Dire Missile Guard Post
    316 bytes (31 words) - 14:43, 21 September 2018