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  • ...lem.png|100px|left|Armored Golem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense The toughest golem by far, and the cheapest per hit point. Often worth the 15AIP.
    3 KB (321 words) - 09:32, 21 July 2016
  • {{AI War 2 Ship:Derelict Armored Golem}}
    40 bytes (6 words) - 18:02, 25 October 2018
  • {{AI War 2 Ship:Armored Golem}}
    31 bytes (5 words) - 19:08, 25 October 2018
  • {{AI War 2 Ship:AI Armored Golem}}
    132 bytes (21 words) - 14:13, 14 March 2020

Page text matches

  • * Kills by the Devourer Golem or Enemy-to-all Roaming Enclaves (or their squadrons) no longer contribute ..., or a planet with a CSG, ARS, Advanced Factory, Super Terminal, or Broken Golem on it, giving priority to HWs/core-worlds).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * A bug in prior versions was preventing the devourer golem from ever entering human planets. Whoops! That's now fixed, so better wat * Fixed some clarity issues with the descriptions of the spirecraft/golem minor factions.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • *** Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interfe ** Huge, slow, low-range, high-piercing, highly-armored, radar-dampened battlestation with multiple shots excellent for taking out
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * The Botnet Golem has been split off into an entirely separate minor faction with its own cos ...Golem and "that thing can kill anything, once every 8 seconds!" Artillery Golem.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed a bug where mousing over the text for the fabricator, golem, or asteroids filters would cause the background box to disappear but not t ...o do not generate salvage by their own deaths. In other words dropping an armored warhead on an AI planet will no longer cause a massive reprisal.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • **chainlight: Summons an invulnerable golem with a chain lightning attack * Raijin Golem primary attack changed following some tester feedback
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...n be killed by this shot alone. This means that a fully upgraded Artillery Golem shooting at a stack 100 weak ships will only ever kill a single ship per sh **** So, when an Artillery Golem hits a stack of 100 Dark Mirrors with 125% revenge shot damage, effectively
    646 KB (109,259 words) - 11:44, 22 September 2021
  • -The effective range of armored missiles has been doubled, making them more effective. -A new cheat has been added for spawning armored missiles: armor em.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...s of a golem in a system, they can capture that system and then repair the golem to bring it back online. ...ally costs a lot of resources. And when you are finally ready to take the golem online, it takes 10,000 to 40,000 energy to activate and run it.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...r fire rates and a penchant for stripping shields or weapon jamming thinly armored opponents. ** The Armored Parasite is effectively just that. The biggest differences here is that it
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * geared towards larger and/or armored targets ...[AI War:Transport Ship|Transport Ship]] || An unarmed but fast and heavily armored ship for carrying smaller units.<br/>Is [[Immunities|immune]] to [[Engines_
    28 KB (4,216 words) - 11:40, 4 February 2017
  • == Version 0.610 Pay No Attention To The Golem Behind The Curtain == ...claimable units at once, the cheaper ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Slight tweak to Intensity 10 golem seeding. ** The artillery golem now uses this, as does the Orbital Mass Driver.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • *** So this is a major buff to the botnet golem and nanocaust, as if they kill something like 20 ships out of a stack of 80 ...lies to EXP gains for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Units respawned by the Regenerator Golem now inherit behaviour (like "Pursuit Mode" or "Attack Mode"), but not contr * Allow weapons systems to only target static or mobile units. The Devourer Golem is now only allowed to target mobile units; this should allow the Devourer
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...other things this error could be seen when important things like an MDC or Golem or both would end up on ZA homeworld planets. ...I can give my novice friend Logan new ships so they can merrily take their Golem around and hit things, without them needing to capture planets or hack ARSs
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Fixed bug where some minor faction units (like the mining golem) were getting orders from the AI thread that conflicted with their proper b * Fixed bug where an exo-galaxy wormhole was not providing "golem supply" if it happened to be on a nuked planet. It will now provide supply
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ed again. Particularly infuriating with the Raid starter fleet, the Cursed golem stuns for just enough time to have ships recloak before the next shot fires ...hips generate more than Support or Transport, for example. The Regenerator Golem will generate much less salvage than other flagships
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * The Regenerator Golem's health "cost" for regenerating a unit has been increased to 3x of what it ...u split your selection then you will have 5 bombers, 2 fighters and a hive golem in your selection afterwards
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Armor Em (+5 Armored Missiles - added in 2.001) * Busted Teensy (+1 Broken Black Widow Golem)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • * Fix a bug where the Devourer Golem was being counted as threat ...erStarship updated to look more organic and better (it's now the artillery golem)
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...added to finally being used, this time for the yellowjackets that the hive golem spawns. This is vastly more polygon-efficient, and also looks cool. ** The artillery golem looked really horrible, as did the Warpsite Artillery (same model), and the
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...I-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator, Botnet. ...preventing your engineers from spending your entire economy on repairing a golem that's been damaged in battle.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...stead of the actual "Artillery" ammo type (which is fired by the Artillery Golem and Dire Artillery Guardian, etc). ...tional, but is now conditional by whether or not you have an active Botnet Golem.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • -now if you left-click or right-click on an alert (wave alerts, mining golem, rebel colony invisibility timer, command station under attack, etc) you wi -Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but sti
    41 KB (6,639 words) - 19:47, 1 February 2015
  • **** Ultimate: Lilith's counterattack leaves, thrown rhino axes, armored golem shots. * Previously, the armored golem had to be struck by a caliber of at least 1000. Now it has to be struck by
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Buffed the speed of the Hydral Golem and Sentinel, and the shot speed of the Missile Outpost to make the hydral * Burlust flagships (including warlord ones) no longer have armored hulls resistant to regular bullets.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ves a very rare chance that some regular planets will sometimes have an AI golem. ...xPerGalaxy), which prevents you from ever having more than a single botnet golem ark in the galaxy, among other things.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...vel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to rec ...actic Strikeforces if they are both enabled at Hard difficulty. The Botnet Golem's weapon is called the Insanity Inducer, a smaller version of which can be
    3 KB (383 words) - 00:05, 25 October 2018
  • ...<b>Insanity Inducer Module</b>|| A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune t ...|| {{AlgRgt}} | 4,500 dmg/sec || {{AlgLeft}} | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...r. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders? ...to avoid incurring its wrath (that thing is moody). If you see a Devourer Golem, don't forget to run -- preferably as it pummels your enemies. Any path you
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * Golems: [[AI War:Golems#Golem Supply|Why Is My Golem Out Of Supply?]] * Golems: [[AI War:Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • *** Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interfe ...exciting abilities, putting most of them partway between a starship and a golem in terms of power, and some of them on par or above the strength of golems.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...]s). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be review
    1 KB (204 words) - 22:15, 1 February 2015
  • *** Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interfe ...exciting abilities, putting most of them partway between a starship and a golem in terms of power, and some of them on par or above the strength of golems.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...Golem]]s. What this may also mean is that they do more damage against the armored ships of higher marks - most mark upgrades come with linearly higher armor
    2 KB (357 words) - 06:00, 29 November 2016
  • * The artillery golem no longer self-damages as it attacks. It has vastly less health, though, a * The armored golem is no longer self-damaging as it attacks, but also has vastly less health -
    165 KB (27,263 words) - 19:48, 1 February 2015
  • The massive new golem ships were a new feature as of The Zenith Remnant in general. This expansi .... To prevent this sort of localized apocalypse, see How Do I Kill A Mining Golem?
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...s to remains and you will need to capture the planet and repair it, like a Golem ** Currently available golems: Artillery, Armored, Cursed, Regenerator, Botnet
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...I War:Missile Frigate|Missile Frigate Mk I]] firing on an [[AI War:Armored Golem]] with no attack boosts.<br/> The [[AI War:Missile Frigate]] does 9,600 damage and the [[AI War:Armored Golem]] has 100,000 armor. This is high enough armor that the shot runs into the
    6 KB (974 words) - 13:18, 24 February 2015
  • ...new fleet named "Ohmu [Something]." The fleet flagship will be an armored golem variant called Invincible Ohmu which is powerful and literally invincible. ...new fleet named "Ohmu [Something]." The fleet flagship will be an armored golem variant called Invincible Ohmu Chain Lightning which is powerful and litera
    22 KB (3,787 words) - 12:13, 9 August 2022
  • |[[File:AIWarMiningGolem.png|240px|left|Mining Golem]] || valign="top" | This golem is sent from deep space for one purpose: to consume the planet it is headin The Mining Golem is part of the [[AI War:Zenith Miners|Zenith Miners]] [[AI War:Minor Factio
    3 KB (408 words) - 18:06, 30 October 2018
  • ...Artillery]] ammunition, as fired by the [[AI War:Artillery Golem|Artillery Golem]]. Most commonly found on high level [[AI War:Guard Posts|Guard Posts]] and ...dians]] and super-large units such as the [[AI War:Devourer Golem|Devourer Golem]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • -Armored and Lightning Warheads no longer hurt allied ships when they go off, and no -Devourer Golem now completely unable to damage guard posts and command stations, in order
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...lem.png|100px|left|Armored Golem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense The toughest golem by far, and the cheapest per hit point. Often worth the 15AIP.
    3 KB (321 words) - 09:32, 21 July 2016
  • ...magnitude. The smallest fighter-style craft to the planet-sized Devourer Golem all have to be described with one set of metrics, after all! * For a general all-around quality light-armored combat craft, 40mm is a good rating.
    7 KB (1,149 words) - 17:11, 23 September 2021
  • ...e non-cloaked scout available: All golems can act as scouts and an armored golem should be able to enter even the best-defended system.
    6 KB (999 words) - 14:09, 1 February 2015
  • {{AI War 2 Ship:Derelict Armored Golem}}
    40 bytes (6 words) - 18:02, 25 October 2018
  • {{AI War 2 Ship:Armored Golem}}
    31 bytes (5 words) - 19:08, 25 October 2018
  • {{AI War 2 Ship:AI Armored Golem}}
    132 bytes (21 words) - 14:13, 14 March 2020