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  • ...with basic spaceflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013

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  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continu
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Shorten the auto-name of drone fleets to just "drones". * Remove a few OP guns from the neinzul
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...t off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type units. ...d threshold of each other, only draw one of them) to cut down on Attractor-Drone-related lag.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship type for each homeworld you start w ...r|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Missile Turrets now have armor piercing of a flat 90,0000. This gives players one ...ally's waves. The support corps AI type also no longer includes engineer drone IIs.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...only works if you have scout intel on the planet (command station or scout drone provide that, among others). ...nyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce ships until it h
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • * Fixed it so that units that have drone guns should no longer use that as part of their kiting distance. ** Same deal with DLC2 and the drone automated construction bots, and again another outguard group.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. * Fixed bug that was preventing various abstracted-factory units (like Neinzul Roaming Enclaves) from scaling properly with the unit cap.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly slower. ...point A to point B in similar time, but if you try to kite as a blob your Missile Corvettes will tend to get overrun (and quickly die).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships Missile Module -> [[AI War:Missile Turret|Missile Turret]] <br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Neinzul Cockroach: ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...Post]]<br/>Basic AI guard post armed with a single long-range, high-damage missile launcher. ...aunches "Implosion Drones" which (while much shorter-ranged still, and the drone self-destructs when it fires) charge at enemy ships to fire several lower-p
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...while enemies are present, this ship produces a group of eight short-lived drone attack ships of the same mark as the Enclave. == Neinzul Enclave Stats ==
    2 KB (213 words) - 04:57, 10 July 2016
  • ...ies which had this behavior before, intentionally (tackle drone, deathgrip drone) -- they have been marked with a new attribute to enable this behavior <cod * Makeshift Drone fixes.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...with basic spaceflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013
  • ...You can't just, say for example, immediately build 150 Fighters, Bombers, missile frigates and a bonus ship. Instead, you must have a Flagship that has those *Neinzul (currently) no longer exist
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...a}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}||Missile |[[Deflector Drone]]||{{Ya}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{
    5 KB (641 words) - 20:13, 25 July 2012
  • * Explore and gather [[AI War:Intel|Intel]] with [[AI War:Scout Drone|Scouts]] * [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...see what it's like to play against a Speed-Racer/Thief and a Spire-Hammer/Neinzul-Youngster (answer: the former is quite amusing in a morbid sort of way, and * '''Core Implosion Drone Guard Post'''
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...ter nebulae that are inhabited not by the AI but by various Human, Zenith, Neinzul, and Spire splinter factions. There are also new bonus ship types, AI type ...ula" wormholes, and interact with the splinter factions of Humans, Zenith, Neinzul, and Spire that are found in those nebulae. Successfully helping a splinte
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...rse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers.<br/><i>The MkI version costs some Knowledge.</i> ...le enemies are present, this ship produces a group of special short-lived "drone" attack ships.
    9 KB (1,360 words) - 04:49, 23 August 2016
  • **[[Missile Frigate]]s ...]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
    4 KB (544 words) - 20:20, 15 May 2015
  • ...ling Weasel]], this ability redirects all nearby attacks with [[Ammunition|Missile Ammo]] to strike this ship. ...b>Reduces Power Of Nearby Incoming Lasers:</b> || Found on the [[Deflector Drone]], this ability reduces the attack power of all attacks with the [[Ammuniti
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...|left|MLRS Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f | {{AlgCtr}} | 24 per Mark || {{AlgCtr}} | Missile || {{AlgCtr}} | Swarmer || {{AlgCtr}} | Reclamation, Transport, Swallow, M
    4 KB (416 words) - 20:32, 11 March 2013