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  • ...y for its limitation. This should make it a valuable asset worth paying 40 AIP for. ...g for free" objectives no longer appear if capturing the planet would cost AIP.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...it seemed like even dislodging a non-respawning population (after raising AIP a bit) would be inappropriately difficult. ...auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them first.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...plays that it adds the functions to adjust starting and incremental AIP or AIP reduction, as well as having the Auto-Juggle energy setting in the first pl === AI Income Balance By Difficulty And AIP ===
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * New extended setting which makes sabotage hacks still charge you the aip death-price. ...urn it on in your galaxy settings <i>Extended > AIP > Sabotage hacks cause AIP</i>.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** Ha! Clients were able to take planets without incurring AIP for their planets, at least in the last month or so. The beta may not have *** Too Much AIP
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...tion of the resource bar now also shows the current AI mark level, and the AIP for raising the AI mark level. * Continued incremental improvements to improving the colouring of the AIP history to reflect which factions did what
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...question (each AI has its own reserve) and AIP. On Diff 7 with non-insane AIP it's pretty tame. Higher up, it gets more intense. ...ents) if under a "special forces population cap" determined by difficulty, AIP, etc.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...st (and thus are fully functional in Expert+ anyways) but cost between 2-4 AIP to acquire and mark up with Expatriate Tech. Most of them are based on vers ...the board to make them tougher than guardians. Increased the cost for the AIP to purchase accordingly
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Due to its existing AIP cost, this should be fine? Moderate payment and large military investment s ...s change made it pretty simple on 5, somewhat difficult on 7 (50, 110, 360 AIP tested), and juuuust possible on Democracy's save of 500aip, difficulty 9.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...e top of the UI, you'll see a big red number with the accompanying letters AIP. This is AI Progress, AKA how pissed off the AI is against you. The higher ...awn close to your homeworld and on low level planets initially, but as the AIP becomes higher, they will spawn farther away and on higher mark planets. In
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * A Mime throwing back EMP warheads will now use the no-AIP ones. * Data Centers and Coprocessors now tell you how much the AIP reduction is on higher difficulties.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...tion after a minor faction killed the original (so the player is incurring AIP by killing the reconquest AI command station) then allow scouting. ...ence extraction hacking now correctly costs AIP if the player would accrue AIP from capturing the planet (ie if a minor faction took out the AI command st
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** AIP on death from 5 => 15. * The Shark plot has been split into Shark-A (only increases AIP on command station death) and Shark-B (only does the non-permanent AI bonus
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Add Distribution Nodes; these give a burst of metal in exchange for some AIP. Reuses an existing icon. ...(ie the archive is destroyed or your hacker is destroyed) then you get 80 AIP.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...mprove some Marauder tracing to track this, and show the Marauder-specific AIP in the threat tooltip * Only print AIP Change Messages once, instead of once per AI. It could get overwhelming in
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Lots of features relating to other factions incurring AIP against themselves, and the AI reacting to them. *** And then, lots of features relating to players belatedly incurring AIP if they were to take planets from those third party factions that originall
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...non-worthwhile by the upper end of that scale. Now it is 5*shiplevel for AIP. ** Instead of incrementing the counter every 80 seconds by 1 + (AIP / 50), it now increments by 1 + (AI Tech Level - 1) (or, more simply, by AI
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Tweak the numbers for a given Dyson Sphere's max strength per AIP to factor in the Intensity. Show (by percentage) how much of its Max Streng ...in the game lobby, and reconquest waves are locked behind a per-difficulty AIP threshold.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...would be good if someone verified the "killing one individually increases AIP, but killing all of them gives a big net decrease" behaviour * Fixed a bug where AIP was not being applied appropriately if it was on the death of a non-AI-owne
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...nor faction owned planets. Note that this means you do not have to pay the AIP cost for the world if you can manipulate a non-allied minor faction such as ...s neutral or player owned. Note that this means you do not have to pay the AIP cost for the world if you can manipulate a non-allied minor faction such as
    18 KB (3,155 words) - 20:56, 22 October 2022

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