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  • * Fixed a typo in the Orbital Bomber ability tooltip. * Fixed a bug where the "This special ability has been completely used up..." messages were showing for normal weapons (w
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Fixed a longstanding bug where tab-targeting was impacting the deploy-item ability (which is used for placing platforms, crates, etc) despite it specifically * Fixed a bug where the new "Use Ability: Place Platform", etc bindings from last version were not obeying the aim-k
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...a few <b>Abilities</b> that are actually limitations, these are shown as 'Ability: (Limitation)' in the list below.<br/> ...lways at least a few units in the game [[Immunities|Immune]] to a specific ability.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...ts the filling of a gap in our abilities thus far in the new paradigm: the ability to spend hacking points for more energy, since energy is one of the big lim ...ould say "Fleet type: ERR None". This was new since we started having the ability to click into fleets without going to the fleets tab first.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Added an ability to disable additive blending via the graphics settings, in case that is the * Fixed a bug where the GalaxyBot and SkyBot both had the SentryBot's unique ability to alert a ton of bots if alerted without being killed.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * To provide a counterbalance against the player's ability to build up a powerful champion (and nebula-ally fleet) without increasing ...ke fortresses and zenith siege engines that have to recharge (either their ability or their weapon) after moving at all.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The Ability to swim! ...g the wrong spells, or not being able to cast spells, or players using one ability and getting the wrong projectile would be the risks here).
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ** However, they now have a new ability: not only do they draw the AI special forces ships to them in the way they ...ilding outlying command stations that were lost, with no real delay in the ability to rebuild.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...t even when a player's inventory is completely empty, it still shows their ability bar (just with nothing in it). ...of the ilari stone, now has its own cooldown type that doesn't affect your ability to heal yourself or similar.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...stating personal events that came as a shock and completely obliterated my ability to work until at least February 2019. Virtually all of the work done durin *** The ability to antagonize them, and antagonizers, for one example.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Corrected an issue where Uke Mochi's special ability affected all raw resource producers rather than just food-related ones. * "Cannot Be Attacked From Range" now shows up as a proper unit ability in green, like other unit abilities. This was causing some confusion with
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ..., and will become less vertically tall as well as showing the icon for the ability that would be produced. ...ility" bugs; this may cause some situations where a click won't trigger an ability when you think it should, but our testing hasn't found any of those yet.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ** This removes our ability to use locks, but also our need to. This ensures that no entity order will * Add the ability to hack Schematic Servers to get access to a different Tech Type in that se
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...hey grant ships to the Necromancer. This AI was pretty brutal without that ability ...Thanks to the general restructuring of the game, and the game's increased ability to profile and analyze itself, we're able to actually give you this sort of
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** If this seems inaccurate, it's probably because a Woe or other ability has already cut off a town center from the rest of the continent. You'll n ...This made them increasingly impotent as the game went on in terms of your ability to plop down a minotaur and alter the course of a battle.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...now just displays literal scouts, rather than everything that has scouting ability (like commandos). ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Default ability point drop: 100 ** Default ability point drop: 100
    40 KB (6,127 words) - 18:16, 15 July 2018
  • ...have all the knockback strengths on the few player spells that retain the ability. The net effect of all these changes is that those spells that have knockb *** Just like an amp tower's special ability.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • === Ability Points removed, Experience Points added === * Ability point drops no longer chase you and make you think bullets are coming inexo
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...lot of flagships that come with 4 ship lines already, which decreases the ability to customize your fleets efficiently. * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new Vengeance Generator.
    278 KB (47,062 words) - 16:30, 11 October 2019

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