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  • ...lem.png|100px|left|Armored Golem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense The toughest golem by far, and the cheapest per hit point. Often worth the 15AIP.
    3 KB (321 words) - 09:32, 21 July 2016
  • {{AI War 2 Ship:Derelict Armored Golem}}
    40 bytes (6 words) - 18:02, 25 October 2018
  • {{AI War 2 Ship:Armored Golem}}
    31 bytes (5 words) - 19:08, 25 October 2018
  • {{AI War 2 Ship:AI Armored Golem}}
    132 bytes (21 words) - 14:13, 14 March 2020

Page text matches

  • * Kills by the Devourer Golem or Enemy-to-all Roaming Enclaves (or their squadrons) no longer contribute ..., or a planet with a CSG, ARS, Advanced Factory, Super Terminal, or Broken Golem on it, giving priority to HWs/core-worlds).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * A bug in prior versions was preventing the devourer golem from ever entering human planets. Whoops! That's now fixed, so better wat * Fixed some clarity issues with the descriptions of the spirecraft/golem minor factions.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • *** Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interfe ** Huge, slow, low-range, high-piercing, highly-armored, radar-dampened battlestation with multiple shots excellent for taking out
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * The Botnet Golem has been split off into an entirely separate minor faction with its own cos ...Golem and "that thing can kill anything, once every 8 seconds!" Artillery Golem.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed a bug where mousing over the text for the fabricator, golem, or asteroids filters would cause the background box to disappear but not t ...o do not generate salvage by their own deaths. In other words dropping an armored warhead on an AI planet will no longer cause a massive reprisal.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • **chainlight: Summons an invulnerable golem with a chain lightning attack * Raijin Golem primary attack changed following some tester feedback
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...n be killed by this shot alone. This means that a fully upgraded Artillery Golem shooting at a stack 100 weak ships will only ever kill a single ship per sh **** So, when an Artillery Golem hits a stack of 100 Dark Mirrors with 125% revenge shot damage, effectively
    646 KB (109,259 words) - 11:44, 22 September 2021
  • -The effective range of armored missiles has been doubled, making them more effective. -A new cheat has been added for spawning armored missiles: armor em.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...s of a golem in a system, they can capture that system and then repair the golem to bring it back online. ...ally costs a lot of resources. And when you are finally ready to take the golem online, it takes 10,000 to 40,000 energy to activate and run it.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...r fire rates and a penchant for stripping shields or weapon jamming thinly armored opponents. ** The Armored Parasite is effectively just that. The biggest differences here is that it
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * geared towards larger and/or armored targets ...[AI War:Transport Ship|Transport Ship]] || An unarmed but fast and heavily armored ship for carrying smaller units.<br/>Is [[Immunities|immune]] to [[Engines_
    28 KB (4,216 words) - 11:40, 4 February 2017
  • == Version 0.610 Pay No Attention To The Golem Behind The Curtain == ...claimable units at once, the cheaper ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Slight tweak to Intensity 10 golem seeding. ** The artillery golem now uses this, as does the Orbital Mass Driver.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • *** So this is a major buff to the botnet golem and nanocaust, as if they kill something like 20 ships out of a stack of 80 ...lies to EXP gains for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Units respawned by the Regenerator Golem now inherit behaviour (like "Pursuit Mode" or "Attack Mode"), but not contr * Allow weapons systems to only target static or mobile units. The Devourer Golem is now only allowed to target mobile units; this should allow the Devourer
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...other things this error could be seen when important things like an MDC or Golem or both would end up on ZA homeworld planets. ...I can give my novice friend Logan new ships so they can merrily take their Golem around and hit things, without them needing to capture planets or hack ARSs
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Fixed bug where some minor faction units (like the mining golem) were getting orders from the AI thread that conflicted with their proper b * Fixed bug where an exo-galaxy wormhole was not providing "golem supply" if it happened to be on a nuked planet. It will now provide supply
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ed again. Particularly infuriating with the Raid starter fleet, the Cursed golem stuns for just enough time to have ships recloak before the next shot fires ...hips generate more than Support or Transport, for example. The Regenerator Golem will generate much less salvage than other flagships
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * The Regenerator Golem's health "cost" for regenerating a unit has been increased to 3x of what it ...u split your selection then you will have 5 bombers, 2 fighters and a hive golem in your selection afterwards
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Armor Em (+5 Armored Missiles - added in 2.001) * Busted Teensy (+1 Broken Black Widow Golem)
    10 KB (1,688 words) - 10:27, 24 October 2018

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