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  • ...s at random, causing various problems for players depending on the type of train. Many trains enhance AI ships on the same planet, while others disable cert Nearly-indestructible robotic courier. Forms convoys and travels between [[Train Stations]] causing various problems for the human forces depending on the t
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...ad better manually place these if you turn off the automatic placement, or astro trains won't work!) * Astro Train Depots now have their own unique visuals and look large and exciting.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Fixed a bug that was causing Astro Trains to stall when their route would take them through a strongly-held hu * Astro Trains now no longer inherently have tachyon emission (so the Tachyon train still has a planet-wide tachyon effect, but that's it).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Astro Trains (probably rarely relevant) * Astro Trains can't be at a mark level higher than the faction intensity
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...there (that's to be fixed very soon), but now you can see if it's an astro train moving around or the macrophage or whatever, without everything using the " * Astro Train notifications only tell you the planet name if you have vision of the plane
    260 KB (44,014 words) - 13:36, 4 October 2018
  • -Astro Train stations are now only attacked by player ships when given a direct order. -All golems and astro trains are now immune to black hole machines.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...of the game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just the right angle. It's hard to m * Updated the astro train visuals to have an albedo texture and normal maps that give them more detai
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Astro Trains ...enemy, rather than just being "a few guys who show up now and then." And Astro Trains went from an annoying thing very few people wanted in the first game
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...bably won't really fix the issue, but it's worth a shot. Apparently astro train and instigator base warnings play multiple times in succession, sometimes d * Astro Train projects that are only enabled at > Intensity 5 no longer require their Tra
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * The error "Astro Train Depot Event: Could not find faction for [X]" is no longer silent just to th ** Additionally, when the game is reset, astro trains now properly clean up at least the bulk of their data for being used
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Fix another nullref that can happen in the astro train code * Fixed a couple of possible exceptions in astro train deepinfo stage3 logic, and also instrumented that entire method so that we'
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * I made this handy feature where astro trains could spawn an early Depot for debugging purposes. I left it on. ...e tooltips saying "This is from the Astro Trains" so you can feel like the Astro Trains have it in for you personally.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * There is now an Astro Train Depot that will spawn Golems for the AI === New Faction: Astro Trains (Thanks, Badger!) ===
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Astro Trains now use the designation Astro T. ** Astro Train Guards use the designation TGU.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • === Relic Transport (Train Robbery) === ...tier Spire unit to use against you. This will happen regardless of whether astro trains are enabled.
    23 KB (4,043 words) - 14:00, 6 April 2022
  • ...r Train Master AIs (it is no longer possible to start a new game against a Train Master without trains; we may add a "Vanilla" AI Type later on to fill that ...h now been reduced 10x, to 20 million instead of 200 million. The regular astro trains still have 200 million health, while turret trains still have only a
    183 KB (30,714 words) - 11:55, 16 September 2017
  • === New Astro Trains === ...variety in astro trains compared to the base game (which had only vanilla "astro trains" as a single I-III line of ships). The presence of these can really
    28 KB (4,560 words) - 19:50, 1 February 2015
  • === New Astro Trains === ...variety in astro trains compared to the base game (which had only vanilla "astro trains" as a single I-III line of ships). The presence of these can really
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...r ammo coming within its range. Particularly useful for protecting against Astro Trains and Munitions Boosters. === Astro Trains ===
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...r ammo coming within its range. Particularly useful for protecting against Astro Trains and Munitions Boosters. === Astro Trains ===
    43 KB (6,703 words) - 19:47, 1 February 2015

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