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  • ...ad better manually place these if you turn off the automatic placement, or astro trains won't work!) * Astro Train Depots now have their own unique visuals and look large and exciting.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...there (that's to be fixed very soon), but now you can see if it's an astro train moving around or the macrophage or whatever, without everything using the " * Astro Train notifications only tell you the planet name if you have vision of the plane
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** Astro Trains (probably rarely relevant) * Astro Trains can't be at a mark level higher than the faction intensity
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...of the game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just the right angle. It's hard to m * Updated the astro train visuals to have an albedo texture and normal maps that give them more detai
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * There is now an Astro Train Depot that will spawn Golems for the AI === New Faction: Astro Trains (Thanks, Badger!) ===
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** Astro Trains ...enemy, rather than just being "a few guys who show up now and then." And Astro Trains went from an annoying thing very few people wanted in the first game
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * I made this handy feature where astro trains could spawn an early Depot for debugging purposes. I left it on. ...e tooltips saying "This is from the Astro Trains" so you can feel like the Astro Trains have it in for you personally.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * The error "Astro Train Depot Event: Could not find faction for [X]" is no longer silent just to the log ** Additionally, when the game is reset, astro trains now properly clean up at least the bulk of their data for being used
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Salvage Depot. * Fix another nullref that can happen in the astro train code
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...bably won't really fix the issue, but it's worth a shot. Apparently astro train and instigator base warnings play multiple times in succession, sometimes d * Astro Train projects that are only enabled at > Intensity 5 no longer require their Tra
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Astro Trains now use the designation Astro T. ** Astro Train Guards use the designation TGU.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...an astrotrain depot will reroute the Astrotrain to a different astrotrain depot. If there are no astrotrain depots in the galaxy, all surviving Astrotrains ====Astro Trains====
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * "Time is Running Out", using the Quadratic AI type, Risk Analyzers and Astro Trains - also includes Reconquest waves. Uses the "Rorqual Hegira" Ark. ...for both spawns). Also trains will not start spawning immediately after a depot spawn, but will instead wait a few minutes.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • {{AI War 2 Ship:Astro Train Depot}}
    35 bytes (6 words) - 18:16, 25 October 2018