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  • ...ign="top" | Stationary defense platform mounting a massive long-range beam cannon.
    858 bytes (127 words) - 16:16, 24 July 2016
  • {{AI War 2 Ship:Beam Cannon}}
    29 bytes (5 words) - 19:03, 25 October 2018

Page text matches

  • * Zenith Beam Frigate: * Zenith Beam Frigate base range from 5500+(500*mk) => 7500+(100*mk).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.<br/>Als Laser Cannon Module -> [[AI War:Laser Turret|Laser Turret]]<br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Added better graphics for the champion (and corvette) plasma siege cannon. ** Beam Guardian:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ip. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardp | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...ed strangely, or things building too slowly or whatnot, or the visuals for beam weapons getting strange. * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...mentions it is only for vfx), but are now using it purely for purposes of beam weapons and chain lightning and such. ** This makes it so that now you can pause the game while a beam weapon is active, and it will remain "caught in the act" like explosions an
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ip. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardp | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters Black Hole
    16 KB (1,520 words) - 17:55, 27 February 2013
  • * It has the equivalent of a MkIV [[Heavy Beam Turret]]. That's a _really_ big gun. If properly placed it can greatly as ...gate]]s, which are fairly sturdy starships with a longish range continuous beam weapon (which is different from zenith beams or human heavy beams) that can
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...ip. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardp | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla
    17 KB (1,924 words) - 22:42, 1 March 2012
  • *** Beam Sniper Turret: 4000 -> 1750 *** Phase Cannon Turret: 18000 -> 13000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Zenith Beam Frigate|Zenith Beam Frigate]] * [[AI War:Zenith Beam Frigate|Zenith Beam Frigate]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • | align="center" | Beam Weapon || align="center" | Polycrystal || align="center" | Fusion Cutters === Laser Cannon Module ===
    15 KB (1,652 words) - 23:20, 10 April 2012
  • | align="center" | Beam Weapon || align="center" | Polycrystal || align="center" | Fusion Cutters === Laser Cannon Module ===
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ** Moderately large vessel built around an outsized plasma siege cannon. The ship does not have enough power to both move and keep the weapon onli ...o very widespread feedback that ion weaponry is very underpowered, all Ion Cannon and Spirecraft Ion Blasters now fire 4 shots per salvo instead of 1.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...unted on units found in the [[Fallen Spire Campaign]].<br/>Ships with the 'Beam Weapon' [[Immunities|Immunity]] can not be targeted. ...can not be targeted and do not take damage from being underneath a Zenith Beam Weapon's path.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • * Updated the Beam Starship description to note that the beam only hits up to 9 targets on the line, not all of them. ** This guard post is armed with massively powerful artillery cannon designed to cripple or destroy larger targets. It can't even shoot at smal
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Hybrid laser cannon modules (I-IV) changed from firing 1/2/2/3 shots per 4-second reload to 2/3 * Siege Starships now have a bonus against tractor beam turrets (30x) and neinzul habitats (10x, this includes nests and clusters).
    151 KB (24,808 words) - 19:48, 1 February 2015
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla === Laser Cannon Module ===
    11 KB (1,230 words) - 20:42, 1 March 2012
  • .../ Killer and Fenrir prototype not actually doing any damage with the point beam. ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into * Laser Cannon Modules (for the Riot Control Starships, Hybrids, and Spire capital ships)
    245 KB (38,972 words) - 11:55, 16 September 2017

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