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  • Several units have the '''Cloaking''' ability. While a unit is cloaked, enemies don't see it and can't shot at ...[AI War:Tachyon Beam Emitter|Tachyon Turrets]] (the advanced one also have cloaking). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wo
    5 KB (849 words) - 02:35, 25 August 2016
  • == Cloaking (Stealth) == Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the enemy in any shape or form.<BR/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • #REDIRECT [[AI War:Cloaking and Tachyon Beams(Stealth)]]
    56 bytes (8 words) - 20:45, 26 April 2015

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  • == Cloaking (Stealth) == Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the enemy in any shape or form.<BR/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...oaking turned off, but will still be present in games already created with cloaking turned off). ...mplemented, anyhow), and instead of the repair ability it has cloaking and cloaking-superboost (same ability as the cloaker starship).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == Version 1.023 Cloaking Variagation == === Further Cloaking Adjustments ===
    179 KB (30,218 words) - 23:28, 1 January 2020
  • Several units have the '''Cloaking''' ability. While a unit is cloaked, enemies don't see it and can't shot at ...[AI War:Tachyon Beam Emitter|Tachyon Turrets]] (the advanced one also have cloaking). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wo
    5 KB (849 words) - 02:35, 25 August 2016
  • ...p from 14, cost 70k instead of 7k, gain 2 per mark up from 1, and gain 500 Cloaking Points per mark, up from...none. Oh, and they're a much higher priority for ...'ll be implementing the disabling of ships AIWC-style for players handling cloaking raids.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** Tell all cloaking scout units in the selection to try to station themselves on a planet where *** 1) Makes a list of all scouts with cloaking in your selection.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...emplar frigate, the Sergeant is a cloaked bombardier that fires in bursts, cloaking before it fires another salvo. Its weapon specializes in taking out ships w ...ing bubble forcefields, health, and shield health from modules. Weaponry, cloaking, tachyon, etc, all already work. Also some form of prefixing or name adjus
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...oter radius" of all tractor beams, forcefields, gravitational turrets, and cloaking boosters to 0. In some cases these abilities were still working (albeit mo ...ence will not let it "kick out" an ship already chosen by the starship for cloaking in order to "make room" for a transport (or whatever) that has just come in
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** So the point of these is still the tractors and the cloaking, but they should hold their own a bit better in a fight now. ** So the point is still the speed and the cloaking, but more up to date in terms of combat stats.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • *Tier 3 Spirited defined as cloaking (5 shot decloak). Slightly more cloaking points than tier 2 AND speed increased to 1000 **Tier 2 Spirited defined as cloaking (5 shot decloak). Slightly more cloaking points than tier 1 AND speed increased to 800
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Cloaking == Cloaking Field Generators are a non-weapon type of system on an entity.
    18 KB (3,012 words) - 21:16, 7 August 2022
  • == Cloaking == * cloaking_points defines how many cloaking points the ship has.
    24 KB (4,001 words) - 10:09, 29 October 2022
  • * [[AI War:Cloaking|Cloaking]] (and Tachyon) * Cloaking: [[AI War:Cloaking|How Does Cloaking Work?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Ships that emit attrition effects are now immune to cloaking and camouflaging. ...and Spire Maws) can now be disabled in the lobby on the ships tab, much as cloaking, parasite, etc ships can be disabled.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...outs now have cloaking), and they also thus no longer have any shields (no cloaking ships have shields). The health of the armored scout has thus been quadrup ...by the human team are only partially-cloaked, they now no longer show the cloaking graphic under them. This makes it clear when ships are at least visible en
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -Previously, it was possible for the lines between ships (tachyon, cloaking boost, munitions boost, tractor, etc) to keep displaying for a fraction of ...ing for the highest-costing ships. This prevents scouts from boosting the cloaking of mines if there are better targets around. Additionally, scouts will no
    18 KB (3,048 words) - 19:47, 1 February 2015
  • * The internal mechanics of cloaking, recharge, tachyon, emps, and paralysis have all been altered significantly ...th counter-sniper and counter-dark-matter protection, in addition to their cloaking duties.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • **** This mix is great against cloaking ships, ships with weak engines, groups of small ships, and ships with high * Paralyzing a ship with a cloaking device no longer gives it full cloaking points once it's unparalyzed again. Particularly infuriating with the Raid
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Fixed a bug where cloaked ship stacks that were revealed would regain full cloaking upon killing one of the units from the stack. ** The cloaking mechanic isn't a thing right now, and with Fleets would probably be in a di
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ecloaking to pass through a planet, could be worth spending for, but bonus cloaking points is all you get. ** Amount of cloaking lost when firing has been raised from 20% per shot to 100% per shot. Player
    338 KB (54,548 words) - 10:53, 26 June 2023

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