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  • We also did a huge number of extensions to DLC1 (The Spire Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The ** Also shrunk the zenith dyson sphere radius a bit, as it was slightly overlarge compared to its visuals.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. ** Many, many thanks to everyone who contributed. 5.0 and Light of the Spire would not be what they are without you.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...ve about retreats, better handles play deep strikes, has a network of core shield generators, uses carriers more effectively, and has other effectiveness upg
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ...champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recovers artifact
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * The Fallen Spire campaign now has real lore in the game, displayed via the Journal ...ift drone has its health reduced from 10k hull 10k shield to 3k hull and 0 shield. At mark 1 those values were ridiculous for a kamikaze drone.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** We have a new PersonalNotificationGenerator in the Core dll, and a new limited-function ArcenCoreUIUtilities class in there to supp ...s relating to any and all kinds of hacking have also now been moved to the Core dll in the PersonalNotificationGenerator. Yay yet more stuff that the host
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * The Dyson Sphere background has been drastically improved in appearance. * The Spire have a completely new look, and the spire frigate has been redone from scratch.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * All of the fleet centerpieces EXCEPT for the lone wolf ones (just the Spire Frigates) and citadels no longer have techs associated with them to upgrade ** Normal guardians, guard posts, forcefield generators, grant 50.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2: Pre-And-Post Launch Polish]] * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new Vengean
    278 KB (47,062 words) - 16:30, 11 October 2019
  • Puffin was always an unpaid volunteer until it came to the first DLC, The Spire Rises, where he became a paid contractor. But the amount of work that he p ** Dark Spire
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...s well. At the moment only the Player, AI in civil war, Scourge and Fallen Spire are included. ...s to make it so that we have a generalized way for the AI to give a fallen-spire-style response, to any faction in any game.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were ove ...asis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-br
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...l be the same regardless of network pipe in place, and is just part of the core framework. All of this code goes back to 2017 or even before, and we'll be ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...player should have to make a conscious decision (either in destroying the post or the command station) for that to happen. ...e placement of harvesters on resource points that were still covered by AI guard posts.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. <big>'''What Do Guard Posts Do?'''</big>
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...e the [[AI Home Command Station]] in that system can be destroyed.<br/>All Core units are considered to be Mark V level units and increases [[AI Progress]] ...erGuardPost.png|50px|left|Acid Sprayer]] || valign="top" | [[Booster Guard Post]]<br/>Middling weaponry, but significantly boosts both the munitions and th
    5 KB (733 words) - 20:46, 26 April 2015
  • * The Spire Sidekick can now get science/hacking by killing ships ...th) and Reapers (generated by the Dyson Sidekick) now grant science to the Spire Sidekick
    112 KB (17,757 words) - 15:59, 27 April 2024

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